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January 16, 2003 02:42 am ET - research by amateras
1/15 - Korean Test Server Publish Announcement
NC - Korea announces (https://bbs.lineage.co.kr/lineage/new_announcement/pre_lineage/read.asp?ListNum=76&NoticeID=1&PageNum=1) the following publishes to the Korean test server:
  1. Some of the ancient armors have been adjusted. Ancient Leather Armor and Ancient Scale Mail now also gives additional HP and MP regeneration rate. Ancient Robe now gives additional MP regeneration rate.
  2. Bugs in Troll and Titan belts have been fixed. Also, their drop rates have been adjusted.
  3. Giants in the Twilight Mountains can now see invisible and polymorphed players.
  4. Cerberus cannot be tamed any more.
  5. Castle doors cannot be broken any longer if it is not siege time.
  6. The drop rate of skeleton Mage quest items has been adjusted.
  7. Aden siege times have been set:
    • Korean PvP Test server: 1/17 22:05 KST
    • Korean non-PvP Test server: 1/17 18:05 KST

January 16, 2003 02:44 am ET (#1)
stainedglass
Loyal Fan

23 posts
01-10-03

Good update on the armors.

January 16, 2003 02:45 am ET (#2)
FreaX
Loyal Fan

158 posts
11-13-02

like those new changes there, darn i STILL didnt get first post!

ADEN SIEGE!!!!! cant wit to find out how that goes over there!

January 16, 2003 02:51 am ET (#3)
Mackdown
Loyal Fan

175 posts
06-06-02

castle doors cannot be broken? booooooo no fun in breaking doors....and no more attacking before siege time lolz

January 16, 2003 02:52 am ET (#4)
Nevbo
Loyal Fan

11 posts
12-12-02

cerberus cannot be tamed?
are they good tames or something?

January 16, 2003 02:58 am ET (#5)
KOE
Loyal Fan

43 posts
10-03-01

wow now ww castle much more valuble, you can only hunt beleth if you in pledge or friends with pledge.

January 16, 2003 03:00 am ET (#6)
natlswim
Loyal Fan

148 posts
04-10-02

oh man, I hope some Korean records siege, be so awesome to watch
con elf with ec and fi armor will have super hp regen

January 16, 2003 03:00 am ET (#7)
FreaX
Loyal Fan

158 posts
11-13-02

heres another thing that isnt the way they said it

"some dogs" normally doesnt mean ALL OF THEM!

BRING BACK THE BEAGLE MORPH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

January 16, 2003 03:15 am ET (#8)
K1DA
Loyal Fan

49 posts
10-24-02

i dont think the door thing will come here.

January 16, 2003 03:22 am ET (#9)
uselessmitch
Loyal Fan

132 posts
06-21-02

anyone who owns ww can get beleth for them selves now!

January 16, 2003 03:34 am ET (#10)
K-ZS-M
Loyal Fan

925 posts
05-04-02

good news for the other ancient armours
will bring up the value of them most likely
and won't be so useless
I hope the regeneration for the robe is like having a blue
or it regenerates even if overweight
cerberus r terrible tames
they don't even use their fire when attacking
I used to break castle doors all the time
so much fun
gonna miss that
drop rate of skeleton skull
PLZ BE BETTER THAN IT IS NOW!
so i can actually take the lvl 30 quest

January 16, 2003 03:38 am ET (#11)
FreaX
Loyal Fan

158 posts
11-13-02

"Ancient Robe now gives additional MP regeneration rate"

hrmmmmmm....and people are always complaining about mage nerfs? that sounds like an un-nerf to me

January 16, 2003 03:43 am ET (#12)
gigi
Loyal Fan

641 posts
05-01-02

The drop rate of skeleton Mage quest items has been adjusted.

that's the only thing that interest me the most -_-
4th day camping mlc1, skel skull: 0

January 16, 2003 04:04 am ET (#13)
Darkweave
Loyal Fan

20 posts
04-18-02

I'm going on day 6. I hunt ML 1st and TI 2nd and not a single freakin skull. I do have over 700 bone pieces tho >.<

January 16, 2003 04:13 am ET (#14)
redpig
Loyal Fan

283 posts
10-15-02

but then knights always get those damn skulls............=.=
get that adjustment over here asap\ _ /

January 16, 2003 04:43 am ET (#15)
stupidity
Loyal Fan

132 posts
10-19-02

People used to pk with tamed cerberus. It requires two people:

Person A tames a cerberus. He brings it to town, and places it right next to people who are afk. Person A restarts.

Person B hits the cerberus once. The cerberus attacks Person B with its fire breath. It also hits the afk player, eventually killing him.

January 16, 2003 04:54 am ET (#16)
Kyrrel
Loyal Fan

36 posts
10-13-02

One person can do that trick alone. I wish NC wouldn't be so vague on things. "drop rate has been adjused" IS THIS GOOD OR BAD!?!?! the people on LoA hear "drops have been increased"

January 16, 2003 05:04 am ET (#17)
redpig
Loyal Fan

283 posts
10-15-02

if it gets any worst, it's not gonna drop any more= =

January 16, 2003 05:24 am ET (#18)
melanor
Loyal Fan

61 posts
10-15-02

man are they ever gona allow the aden siege, it keeps on gettin pusehd back, shouldnt it been fixed by now. and why take the dog moprhs out.

oh yeah the water summon for elfs seems to be lot stronger than a lvl 42 dob. same goes for wind summon. that may be a unnacounced chage cause i heard from people who said it sucked on test server

January 16, 2003 05:37 am ET (#19)
h2ombre
Loyal Fan

333 posts
02-28-02

"Ancient Robe now gives additional MP regeneration rate. "
LMAO that explains my 6mp regen base!! It's on US live servers people.
18wis and I regen 6mp w/o any help.

January 16, 2003 05:48 am ET (#20)
Scaleb
Loyal Fan

224 posts
10-24-01

Strange how the ancient knight armour doesn't get a hp regen bonus. Oh well, it already has the best ac :D

January 16, 2003 05:50 am ET (#21)
redpig
Loyal Fan

283 posts
10-15-02

if knights get any faster hp regen, they won't need pots.
lol
in certain types of hunts anyways

January 16, 2003 06:21 am ET (#22)
K-ZS-M
Loyal Fan

925 posts
05-04-02

#19
additional

so
maybe that number will change to a 9 instead of a 6?
still good
more regenerating
will make it more worth unsealing the armour in the first place

January 16, 2003 07:05 am ET (#23)
h2ombre
Loyal Fan

333 posts
02-28-02

I'm hoping additional means more than now too =]

January 16, 2003 09:43 am ET (#24)
Arioco
Loyal Fan

119 posts
11-01-01

Good point for for the selade armors! and for rate drop on skull ^^ ty!

January 16, 2003 10:45 am ET (#25)
Nitrogun
Loyal Fan

229 posts
03-17-02

"Ancient Robe now gives additional MP regeneration rate. "
OMG cant wait till i recieve more and more MP!!!

January 16, 2003 11:19 am ET (#26)
Shaked
Loyal Fan

5 posts
10-25-02

January 16, 2003 11:22 am ET (#27)
Shaked
Loyal Fan

5 posts
10-25-02

sorry on that blank post..

"The drop rate of skeleton Mage quest items has been adjusted."
that is so cool.. i need that to get to US servers fast...
cant complete the first mage quest cuz i just cant find the fuking skull :(

January 16, 2003 12:39 pm ET (#28)
TheStoned0ne
Loyal Fan

35 posts
03-31-02

then darkelves should also be made untamable becoz u could do it with those 2

January 16, 2003 02:03 pm ET (#29)
Rincewind
Loyal Fan

279 posts
02-12-02

"Castle doors cannot be broken any longer if it is not siege time."

o.o Lame!

January 16, 2003 02:10 pm ET (#30)
TheCollector
Loyal Fan

351 posts
09-07-02

its lame because you now can't be lame and break down doors and camp pledge members logging on or finishing up their hunts or killing the boss they fought to control the castle and hunt. nice.

January 16, 2003 05:30 pm ET (#31)
Nitrogun
Loyal Fan

229 posts
03-17-02

A-robe now gives an additional +3mp per tick on mages with 18wis...

I know cause i have an A-robe =)

January 17, 2003 05:07 am ET (#32)
stupidity
Loyal Fan

132 posts
10-19-02

Great! Now a mage can have 26 mp/tick while running around and cancelling! Or 31/tick if he's using meditation... No one can complain that this is a cleverly hidden "nerf".

January 18, 2003 05:32 pm ET (#33)
ultimaslayer
Loyal Fan

221 posts
06-24-02

hope these changes come to us live servers too..o.o

January 19, 2003 10:28 pm ET (#34)
ThePriest
Loyal Fan

4 posts
09-29-02

on live server Ken
i have 32mp per tick in pledgehouse (18wiz)
with wiz-ammy , blue pot, meditation, csom and robe
30mp outside pledgehouse
29mp and 27mp without the robe
20mp when runnin around/standin without meditation
i regen 400mp within 2min standing still ^^
csom rocks and robe a bit

January 20, 2003 02:29 am ET (#35)
PenDragon
Loyal Fan

34 posts
06-18-02

Have the hp/mp regeneration rates been implemented on ancient armors yet? From my understanding it's only on Korean test right now.

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