Thank you donors!
Donations: + $1151.26
Costs: - $1228.00
Explanation.
Monday, September 1, 2003
 
You are one of 49 visitors.

Central Time (-5 GMT)

  Latest News
  Read Latest Comments
  Archived News & Search
  Comments Search

  Fan Contributions (8/12)
  Level 50+ Hall of Fame (8/22)
  Deathmatches (5/5)

  LC Spotlight (8/12)
  Lineage Real Pics (1646 pics)
  Dlirk's Smooch Files (6/11)
  Lineage IRC ( online)
  Calculators (9/18)
  Castle Control
  Screenshots
  Downloads (7/29)
  Media Guide (2/10)
  Login

  Stats Explanation (9/11)
  Lineage Commands (5/26)
  Item Creation Guide (2/4)
  Equipment Guide (6/29)
  Magic Guide (7/3)
  Map Guide (2/25)
  Monster Guide (2/19)
  Morph Guide (12/6)
  Music Guide (12/30)
  Quest Guide (7/10)
  Links (7/29)
  About (5/24)
 

Corrections? Typo? Problems?
Suggestions? Questions? email us:
web@lineagecompendium.com!
 
November 06, 2002 05:42 pm ET - research by amateras
Level 30 Mage Quest: Crystal Staff of Mana.
Lineage Playforum reports http://community.playforum.net:8080/bbs/prog/column?action=read&iid=10051004&kid=2810 about the Level 30 Mage quest:

Crystal Staff: Mage only, weight 15, damage is 1/1. Increases mana regeneration speed when wielded. By how much? Well, the WIS 18/INT 18 mage holding the Crystal Staff was getting 18 MP per click without blues and 26 MP per click with. I think we have a valid replacement for Staff of Mana now. :)

The Mage quest appears to be the most complicated.

Gereng will send you to the Talking Island caves looking for a Cowardly Skeleton. This skeleton will drop the Undead Key. Then you must find an NPC child on Talking Island which will show you the Secret Passage, only accessible with this Undead Key. However, only one mage can be in this passage at a time, so you have to wait if someone is already in there.

The passage is actually a maze. In the first large room, you will see a Zombie which can only be killed by Turn Undead. He will give you a Zombie Key once killed.

The second room contains an Ettin. If you cancel the Ettin, he will turn into a skeleton. You must kill this skeleton using Turn Undead to get to the next room.

The third room has an orc zombie and 3 normal zombies standing on a few plates. You have to stand on the remaining plate so that all the plates are simultaneously pushed to get to the next room.

In the final room, a Death Knight will appear. You must kill this Death Knight by first cancelling him (he turns into a skeleton) and then killing with turn undead. He will either drop an Bone of Undead or a Teleport Home Scroll. If he drops a Bone of Undead, then you're set. Otherwise you will have to try again.

Take the Bone of Undead back to Gereng who will turn it into Bone Piece of Undead.

You then take the Bone Piece of Undead and a Mysterious Staff (which you buy from Orim on MLC 7f) to Talass in Ivory Tower 3f and he will give you the Crystal Staff of Mana.

November 06, 2002 05:45 pm ET (#1)
Sooner
Loyal Fan

7 posts
09-06-02

Man, they're getting complicated with these. It would suck to go through all that only to get a TP home scroll.

Must suck to be anything but a wis/int mage with all that undead turning.

November 06, 2002 05:46 pm ET (#2)
Bardee
Loyal Fan

125 posts
09-29-02

26MP Per tick O_O. Much ^^

November 06, 2002 05:47 pm ET (#3)
MyFriend
Loyal Fan

9 posts
01-04-02

I'll bet dk drops tph scroll more than 1/2 the time. Anyway, a substitute for som is alright, hope we see it on test soon.

November 06, 2002 05:48 pm ET (#4)
Warrior
Loyal Fan

34 posts
10-15-01

awesome

November 06, 2002 05:51 pm ET (#5)
EcKs
Loyal Fan

154 posts
04-17-02

looks like a very good substitute for the mana staff -.- just have to keep a low weight level.

November 06, 2002 05:56 pm ET (#6)
GovernMent
Loyal Fan

137 posts
04-30-02

sounds like a peace of **** to me O.o leave it at +0 put it on when u regain or when ur walking around switch to sof when u hunt :) might be decent for con/wis i guess :D

November 06, 2002 05:59 pm ET (#7)
QueenNina
Loyal Fan

197 posts
10-31-01

Holy bejesus! What are you doing NCsoft!!! Mages are better off hunting there butts off and saving each and every single adena they can to buy a SOM then go through all of that for a this half-a#$ quest. Do you realize how much work this quest is and I thought the knights was a bit difficult.

November 06, 2002 06:04 pm ET (#8)
BlueP
Loyal Fan

20 posts
10-12-02

Hehe... Regen will be faster in pledge house, cast meditation + equip you +0 CSoM + pop a blue... wowo!!!

I need it! :)

November 06, 2002 06:04 pm ET (#9)
VoLT
Loyal Fan

174 posts
12-02-01

that is not hard... you noobs think its hard to turn undead a spartoi... a lv 48 int mage with int amy, shield, wis pot, wis staff.. turns undead DV skells 5/6 times... without all the add on items.. turns undead ghoul 5/6... skels are so easy.. not even need talking...

November 06, 2002 06:06 pm ET (#10)
mp34567
Loyal Fan

89 posts
06-28-02

hit value 1/1 sure.....thats gonna be a hit among mages....

November 06, 2002 06:06 pm ET (#11)
FrozenYak
Loyal Fan

125 posts
09-30-02

nutz...alls i can say is nutz

November 06, 2002 06:10 pm ET (#12)
ruben
Loyal Fan

355 posts
10-07-01

crystal staff + blue + meditation + coi = more than 2mp/second safely anywhere, sounds cool =)

November 06, 2002 06:10 pm ET (#13)
QueenNina
Loyal Fan

197 posts
10-31-01

VoLT you noob --" we are more concern for the new mages then we are for yours. We could care less about how quick you can finish the quest but think about the new players!!! Better yet, start a new mage from scratch when this comes to our servers. Don't share anything from your 48+ mage and see how well you'll do on this quest.

I'll give it this, it is kinda of catchy to say CSoM. ^_^ But that's all you'll get from me.

November 06, 2002 06:12 pm ET (#14)
Rincewind
Loyal Fan

279 posts
02-12-02

That's cool, but you still have to be underweight! x.x

November 06, 2002 06:26 pm ET (#15)
XCollicoX
Loyal Fan

131 posts
04-20-02

WOW! This is better than before. But this test is too hard I think they should change it. =\

November 06, 2002 06:26 pm ET (#16)
FlyZ
Loyal Fan

791 posts
11-11-01

This sounds great for int/wis mage (another way of nc FORCING us to play how they want us to play by making everyone int/wis mage)
A str mage blows monkies turning the easy stuff, but that's good I have the non-crystal version of the som o.O......

November 06, 2002 06:27 pm ET (#17)
theclanx
Loyal Fan

111 posts
07-09-02

Aren't mages suppose to combat using spells anyways? What do you expect 10/10 Staff of Regen and 26mp/click weapon?

November 06, 2002 06:30 pm ET (#18)
SkeleMage
Loyal Fan

86 posts
10-12-02

Wow that is alot of work yea its gonna be difficult but well worth it .. well for regeneration purposes anyway the dmg kinda sux ... but it kinda evens out som had -3 hit bonus so its kinda far but getting that bone from dk will be hard

November 06, 2002 06:31 pm ET (#19)
Karsh
Loyal Fan

19 posts
10-19-02

NC should of just left the som quest in in the first place was so dumb to take it out -_-

November 06, 2002 06:32 pm ET (#20)
DMX1467
Loyal Fan

39 posts
07-04-02

how come the lvl 9 or 10 skeles (whatever -.-) get to morph into dk and lvl 40+ players dont get to morph into dk

November 06, 2002 06:33 pm ET (#21)
gigi
Loyal Fan

641 posts
05-01-02

weeeeeeeee
now i can use my
+6 old staff of mana to drain mp while hitting monsters
then switch to
+6 staff of strength to kill monsters faster
and when im tired walking around not hitting anything or in town or house i'll use
+0 crystal staff of mana to regen mad mp!

hmmmmmm i guess this should beat the b2m and b2s thing on elves...right?.. o.o

tho that quest is kinda ridiculous of having a chance of getting a verr instead of the quest item +.+...it's not fair that knight dont have that...now if u make that for a knight that they have to hunt 5+hr to get a single damn quest item then that would be a balance! muhahahaha

November 06, 2002 06:34 pm ET (#22)
Karsh
Loyal Fan

19 posts
10-19-02

btw if its a lvl 30 quest item can it only be equipped after lvl 30 like all the other quest items?

November 06, 2002 06:38 pm ET (#23)
FlyZ
Loyal Fan

791 posts
11-11-01

Yup... talk about quest balancing.
A knight doing the rkh quest only requires you to kill maybe 2-3 bk groups and 1-3 turtles to get your item. Whereas a mage would have to kill countless ghouls and skeletons (pure skeletons and not any other type) to get the skull.

November 06, 2002 06:49 pm ET (#24)
cruelgame
LC Reporter

290 posts
04-04-02

Do I hear the sound of mages whining again? =)

November 06, 2002 07:00 pm ET (#25)
Luckie
Loyal Fan

151 posts
03-19-02

o.O... sounds simple enough...
do you get to keep the keys though or will you have to start all over by looking for the cowardly skele...

November 06, 2002 07:05 pm ET (#26)
gigi
Loyal Fan

641 posts
05-01-02

the quest items that require lv is the ess of mp and ess of con...
not sure about the new quests

the only bad part about the quest is the last part:
"In the final room, a Death Knight will appear. You must kill this Death Knight by first cancelling him (he turns into a skeleton) and then killing with turn undead. He will either drop an Bone of Undead or a Teleport Home Scroll. If he drops a Bone of Undead, then you're set. Otherwise you will have to try again."

and this thing
"...However, only one mage can be in this passage at a time, so you have to wait if someone is already in there..."

so if that thing keep drop a verr scroll all day (most likely since nc dont like mage that much now) then u'll very not likely to get that bone thing...+.+

November 06, 2002 07:08 pm ET (#27)
rol4x4
Loyal Fan

30 posts
09-12-02

Sounds great but they should make it regen even if over wieght.

Or even give mages a cloak that we can regen while over weight(like the elfs have).
That would make it a perfect weapon along with som and sof for some seriously long hunts!

~4x4~

November 06, 2002 07:09 pm ET (#28)
EoLight
Loyal Fan

82 posts
07-03-02

Do you think dai-ing it will increase the mp regen rate??

At least it weighs only 15.

November 06, 2002 07:09 pm ET (#29)
Wilhelm
Loyal Fan

88 posts
07-02-02

At least there is some sort of substitute for a SoM now. Of course you have to wait until you are level 30 to earn one. At least there is no need to waste money enchanting the CSoM, since that doesn't improve its function and you won't be hitting anything with it anyway. Naturally the mages get the hardest quest of all, and one that will probably have to be done many times to complete. (I wonder if the Bone of Undead drop is as rare as the Skeleton Skull.) I also wonder if the keys are used up each time. That Secret passage is going to be incredibly hard to get into at first, with a hundred mages trying to get in.

November 06, 2002 07:11 pm ET (#30)
EoLight
Loyal Fan

82 posts
07-03-02

Do you think if u kill the deathknight u get deathknight drops?? Even thou some ppl say that 1v1 dk is hard.

November 06, 2002 07:17 pm ET (#31)
KrOnIcS
Loyal Fan

20 posts
10-24-02

Yes... finaly mage gets mana staff again~! but it's not really that hard~
it takes time though.... anyways is it in the game yet?

November 06, 2002 07:20 pm ET (#32)
SKILLFUL
Loyal Fan

4 posts
11-04-02

Too BAD the damg is 1/1 if its like 6/6 it would Be AweSome!

November 06, 2002 07:30 pm ET (#33)
Raveen
Loyal Fan

41 posts
05-10-02

The quest may be hard, but how often do you guys find yourselves bored and sitting in town just hanging out? Well this sounds like the perfect thing to do when you're bored. Its no fun hunting hunting hunting all the time. A quest with some difficulty may be a nice addition I think.

November 06, 2002 07:39 pm ET (#34)
sh0n
Loyal Fan

101 posts
11-28-02

This quest seems interesting in terms of its a hard test o.o

So many things needed to be done just to accquire a staff.

I like the crstyal staff. But I think the hit power should be increased a slight bit.

November 06, 2002 07:45 pm ET (#35)
DIVERSAL
Loyal Fan

138 posts
10-06-02

WTH?!?!?!?! 1/1!?!?!?!?

November 06, 2002 07:47 pm ET (#36)
DIVERSAL
Loyal Fan

138 posts
10-06-02

1/1 sucks... and with having to do that??? it should be atleast as strong as a kat!!! it should be like.... 10/10 or something

November 06, 2002 07:47 pm ET (#37)
wingzerohero
Loyal Fan

109 posts
03-06-02

mage gets the shaft again.
hardest quest
must face a dk (when mage has weakest ac)
shitty quest items in return for difficulty
anyways who cares i am stickin to my uber knight
ill keep my old staff of mana over this piece

November 06, 2002 07:58 pm ET (#38)
Klassic
Loyal Fan

9 posts
10-13-02

People hate mage-players because we are whiny bi+ches. Our AC is 2/5 as effective, and we have below-average hunting spells.

But we got this staff now, and it sounds pretty cool, it's not as effective as the SOM but it works.

Unfortunately it will still be slow for mages to lvl. At high levels you can't argue the fact that offensive spells become useless and mages have to tank.

There definitely needs to be something for higher level mages though. Better spells, summon, 50+ bonus or something.

Crsytal Staff Of Mana: Alright for low lvl hunting, hunting with summons and stuff, but of little value to high lvl mages.

November 06, 2002 07:59 pm ET (#39)
thesimbul
Loyal Fan

39 posts
01-22-02

guys aren't you reading? first all you must do is CANCEL the DK and he turns into skeleton which you can then turn undead on. nobody is saying you have to 1:1 a dk sheesh!

November 06, 2002 08:01 pm ET (#40)
Carol
Loyal Fan

42 posts
01-21-02

This is staff is good for who already have som.

While looking for monsters hold this new staff, when you find the monster use som and when you already sucked the monster's MP go to SOF.

But to those mages who don't have SOM it doesn't help that much. Each tick takes like 15-20 seconds while walking. Even if u always use blues, 24 mp every 20 seconds isn't enough to keep you healed. I guess they just want mages to use pots like knights and princes do. Dunno why they don't force the same on water elves.

November 06, 2002 08:04 pm ET (#41)
Ramza
Loyal Fan

722 posts
01-11-02

bah are any of you ever happy?!?!?!?god its all i hear!!

November 06, 2002 08:15 pm ET (#42)
wingzerohero
Loyal Fan

109 posts
03-06-02

dk must easier than normal dk because not many 12 int mages at level 30 will have a good success rate of canceling a dk and if you do kill him, your not guarenteed to get the quest item, and who ever likes to wait for the smoe in front of you? 1 person at a time rule makes sense but cmon, there will always be that punk that just sits there for hours to piss off others

November 06, 2002 08:26 pm ET (#43)
gigi
Loyal Fan

641 posts
05-01-02

lol wingzerohero lol...
hmmm..let me do that:
afk in there and see if any ppl start getting pissed off haha
morphed, coi, afk for hrs hahaha

November 06, 2002 08:28 pm ET (#44)
theperv
Loyal Fan

74 posts
10-11-02

No one will be happy, ever. Especially, since there's nothing to be happy about.

What's to be happy about a staff that regen 18 mp/tick?

Som is still better, imho. From article it means requiring high wis and intel. Mages will need low con with around 200 hps at lv 48 to regen well with crystal stats. Dont they already have low ER, cant bene from dex update, carry 10 reds only b/c of having low str and con and be overweight 50% of the time, etc etc?

Regen like that requires sitting down while con/dex elves wont have a 1/1 weapon nor a 3/3 weapon -3 to hit that can regen way faster than it. 20 mp per half the time without having a mage to sit (no fighting period), drink mana pot, etc etc.

The flux of nerf on mages keep on coming. This one will help a little sitting in Inns but you can already get better regen from som and golem packs.

November 06, 2002 08:51 pm ET (#45)
shoyo
Loyal Fan

86 posts
04-25-02

18 or 25 per click... does it means your mp wont' regain when you are overweight?

November 06, 2002 08:53 pm ET (#46)
Smelly Fungus
Loyal Fan

16 posts
11-02-02

well at least nc is doing somthing to improve mages. i think. complicated test but its worth it.

November 06, 2002 08:54 pm ET (#47)
FlyZ
Loyal Fan

791 posts
11-11-01

I'm not saying a hard quest is bad. I'm just saying why would mages get the hardest quest comparable to other classes? Shouldn't each quest be of equally difficult/time consuming. Apparently not...

November 06, 2002 08:55 pm ET (#48)
Play4Fun
Loyal Fan

20 posts
09-13-02

hahahahhahah can u imagine if cancel fails and a 200hp mage face dk!!!!

he wont have even the time to tp due to lag!!! it would be hilarious!!!!=)

November 06, 2002 08:58 pm ET (#49)
h2ombre
Loyal Fan

333 posts
02-28-02

theperv, I dont think you will need high int and wis for the crystal staff to work well. I imagine it gives +15mp per tick for any mage. Also, how is giving mages a new item a nerf? This isnt a substitute for SOM, it's a complement. I think this staff will rock. I can get 33mp per tick in hotel, so I can come back from a 5minute break and see my mp full. :)

November 06, 2002 08:59 pm ET (#50)
h2ombre
Loyal Fan

333 posts
02-28-02

I didnt know cancel fails o.O

November 06, 2002 09:06 pm ET (#51)
Rincewind
Loyal Fan

279 posts
02-12-02

theclanx: yes, in theory mages are supposed to hunt using magic. But last time I checked, the damage from spells SUCKS ASS. x.x

November 06, 2002 09:09 pm ET (#52)
mmorpg
Loyal Fan

63 posts
09-18-02

wow o.o sounds like a decent substitue for som only 2 problems here. 1: newb mages are gonna have trouble getting high enough to get that som and 2: that quest is damn complicated >.<

o.o on another note this dk hopefully isnt as strong as real one q.q mage will be dead before he even gets a chance to cancel

November 06, 2002 09:20 pm ET (#53)
theclanx
Loyal Fan

111 posts
07-09-02

Rincewind: my point was they should be working on a more powerful spells w/ regen capability..not 10/10 stick u can kill a mop physically by shear force..i mean crying out loud..they wear dresses!

November 06, 2002 09:25 pm ET (#54)
Tissot
Loyal Fan

180 posts
06-22-02

This is strange and useless in hunting. Mages can't wear crystal items (cpm c-glove).

November 06, 2002 09:26 pm ET (#55)
gigi
Loyal Fan

641 posts
05-01-02

cancel fails?

/sarcasm on
oh no...the knights owns us all and we cant even cancel them!
general idea of how a int/wis mage dies with cancel failing....
cancel 1st try: spell failed. (35mp/15hp/2gem)
knight 1st wack: -30hp woosh!
knight 2nd wack: -30hp woosh!
knight 3rd wack: -30hp woosh!
cancel 2nd try: spell failed. (35mp/15hp/2gem)
knight 4th wack: -30hp woosh!
knight 5th wack: -30hp woosh!
knight 6th wack: -30hp woosh!
mage full heal: need to click on self...mistakely click on the knight oh my god
knight 7th wack: -30hp woosh!
knight 8th wack: -30hp woosh!
mage falls on ground dead.
/sarcasm off

November 06, 2002 09:43 pm ET (#56)
JestRique
Loyal Fan

134 posts
05-09-02

at least mages are gettinf something... geeze -.- im a mage at heart and i like this better then som nerf, dont you? sure... hard to get, but its a risk you take.

i seriously doubt the dk is really a dk, and i doubt also that cancel will fail, i thinnk they will rig it so it has to be successful, unless the dk isnt really a dk.

cuz if it was a dk, a lvl 52 mage (korean servers duh) could go in with their ettins in dk morph and get drops from that thing...

November 06, 2002 09:49 pm ET (#57)
Blessed
Loyal Fan

2 posts
11-04-02

Wow...thats all that i can say...simply...wow~!

November 06, 2002 09:49 pm ET (#58)
Play4Fun
Loyal Fan

20 posts
09-13-02

now if cancel fails on dk:
lvl 30 int mage 200hp (is this right?????)

cancel fails.

dk gets closer.

cancel fails again....ok ur unlucky

dk reaches u.

u die. no time for escape....

u droped ur +4 cop...

=)

imagine the pile of itens!!!!

November 06, 2002 09:52 pm ET (#59)
OriginalWerewolf
Loyal Fan

18 posts
11-06-02

nice csom

November 06, 2002 10:11 pm ET (#60)
K-ZS-M
Loyal Fan

925 posts
05-04-02

interesting....

26 per tick....cast meditation....31 per tick....^_^
wait wait...can't forget house or inn...forgot how much it adds...gaining around 34-36 MP per tick.....

talk about some damn good MP regeneration....mages have to be happy with that...

the quest seems very challenging and I like that....
for lvl 30...it should be difficult..

I hope in the future....they would put in a lvl 45 quest....
will be very encourging....

and possibly lvl 60 quest....
encourge all those lvl 52+ ppl to reach further in their lvls....hehe

now lineage is getting interesting.....

November 06, 2002 11:00 pm ET (#61)
icefire
Loyal Fan

4 posts
10-11-02

Well that means i have to carry som sof csom oh yea 2 org for when all else fails. Just give me my som back the way you first made it. They keep changing the rules for mages with out the chance to rearrange our stats.
Daoc allows for reassigment of stats. Ashron2 also. Lineage just says screw you. How about a bonus for lvl 50 for mage???? How about real spells, why Lineage makes Elfs stronger magic casters than mages? Elves are the super class so out of balance. This is the only game that instead of providing more challenges instead nerfs players and strengthen mops so no matter how much ac or lvl you achieve you will get nowhere. When i was lvl 44 i could kill ifreet with ease now at lvl 49 with nerf weapons nerf armor and reduced summons i hunt goblins with clears. Just eleminate mages from game. I cant quit on my own so put me out of my suffering.

November 06, 2002 11:16 pm ET (#62)
melanor
Loyal Fan

61 posts
10-15-02

this quest sounds really nice although a little complicated, get rid of the dk shouldnt be hard for int/wis mages, cause i have yet seen cancel fail, so why in world do u all think that the dk will kill the mage before it has a chance

come on people stop whingin about this being a nerf, this is actually making it better, with som and the csom i will be able to stay in fv or other places like i used to before the soft ac cause now i will actually have enough mana to keep healin myself, the only thing i have against mage quest is the first one we had the one where u have to get the ghoul nails and teeth, i have yet to get any of that on my mage, but my other chars get it all the time.

November 06, 2002 11:39 pm ET (#63)
wingzerohero
Loyal Fan

109 posts
03-06-02

DONT FORGET LIVE PUBLISH IN KOREA!!

notice that chaotic magic now has greater penalties.
if memory serves me right it does not mention only pvp this penalty applies...

so if cancel fails multiple times your down serveral thousand law
and if you die, bye bye mage set, cop, etc etc

November 06, 2002 11:55 pm ET (#64)
True_egg
Loyal Fan

25 posts
09-13-02

please this staff sucks... plain and simple.

Get some new spells like the ones that were supposed to come out 3 friggin years ago. Remember DISINTIGRATE aka DESTROY or Meteor strike or SOMETHING PLEASE NC GIVE THESE POOR HELPLESS LINEAGE PLAYERS A BREAK. Every day I see a new reason to NOT keep playing.

The only reason it would be good is that mages can be able to cast spells more often without worrying about losing mp, but mages are slow, they are weak, and most of their spells don't even phase higher level mops anyway....

I'm sorry to watch you all suffer.... See you in lin2... hopefully it won't be one giant mistake.

-Egg

November 06, 2002 11:55 pm ET (#65)
h2ombre
Loyal Fan

333 posts
02-28-02

cancel never fails and it's not a chaotic spell so you wont lose law points for casting it

November 06, 2002 11:55 pm ET (#66)
Murond
Loyal Fan

78 posts
02-06-02

seriously, you people need to stop whining. you aren't happy with ANYTHING. at least they are adding new quests. yes, i agree, the nerfing of mages has gone way too far, but the csom is going to help you, SO QUIT WHINING. would you rather not see this put in the game? thats stupid, and no, its not forcing you to make an int/wis mage. you can just as easily make a con/wis mage and do it (pop a wisdom pot, use a SoS, and boom, +3 to sp, AND you have decent hp). oh, by the way, cancel doesn't fail, you people are just trying to find something to whine about.

November 06, 2002 11:58 pm ET (#67)
True_egg
Loyal Fan

25 posts
09-13-02

and murond these people have a good reason to bitch, this item is useless man... hate to burst your bubble.

mp is needed to cast spells, spells kill monsters, name me a mage spell that u can use to kill a monster fast that won't drain over 100 mp. Go for it.

Or, I can help you out with a quick and painless answer: There isn't one.

peace~
-Egg

November 07, 2002 12:31 am ET (#68)
theassman
Loyal Fan

21 posts
10-17-02

Man thats Hard!!!!!!!!!

November 07, 2002 12:33 am ET (#69)
Tarrasque
Loyal Fan

18 posts
11-06-02

No you really have no reason to bitch. Now you are just making up new reasons that arn't true to bitch. Cancel never fails and is LAWFUL, you even bitch about not being able to turn a SKELETON. My lv15 mage can turn a skeleton with a sp of 6. I guess you would rather go back to having 3 mp per tick isntead of 15? As of right now there is no reason why you should bitch about things that arn't true, and only improve mages.

November 07, 2002 12:38 am ET (#70)
MegaDragon
Loyal Fan

44 posts
06-29-02

w00000000t! go NC~!~! balance dem mages!! ROCK ON!!!!! LIN 4 EVA~!! !!!!!! AMER U ROCK!!!

November 07, 2002 12:40 am ET (#71)
TheCollector
Loyal Fan

351 posts
09-07-02

make it give +2 to sp and i think it would be fully worth it. but yet, it would make an awesome compliment for my som regardless...... oh wait i forgot i quit playing my mage when oren update came.

November 07, 2002 12:56 am ET (#72)
redpig
Loyal Fan

283 posts
10-15-02

#67
can turn undead kill fast without using over 100mp????o.O

god,stop complaining already
when there was no som,every1 complain for 1
when they is 1,ppl abuse it
now they take it out,ppl complain again,and go back to where u started
then they put something else in that could replace it,ppl complain again

~~the cycle of complains=.=~~

mail NC about putting in a staff of no complains: 10/10,+2wis,+2int,+2sp,100mp regen,safety enchant at +9................then ppl still would b complaining about it,like how they complain about str mage...............

btw
This would b a hell lot more useful on FI than SoM,

If one did not knew there was a choice,one could not possibly choose.
-2cents

November 07, 2002 12:58 am ET (#73)
Substance
Loyal Fan

186 posts
09-25-02

wow..o.o

November 07, 2002 01:26 am ET (#74)
Wilhelm
Loyal Fan

88 posts
07-02-02

That isn't a Death Knight, it's a Skeleton in a DK morph. It still has the level, hit points and damage of a skeleton, just a faster move and hit speed from the morph. Cancel is lawful and doesn't fail, so the sequence of actions is fairly simple, although time consuming. You wind up having to kill a zombie and 2 skeletons with Turn Undead and cast Cancel twice. Not too difficult.

The real problem is the rate of failure in the final drop requiring redoing the quest from scratch and wait in line again to get into the Secret Passage. If this rate is high this will be another very frustrating mage quest. If the return scroll is an uncommon drop, then that will only be an occasional annoyance. The other problem is how long you have to look for the Cowardly Skeleton and whether you alone see it or do you have to complete with others in the cave to find and kill one.

November 07, 2002 01:34 am ET (#75)
Solnac
Loyal Fan

113 posts
10-25-01

#42, I dunno if anyone said this yet, BUT CANCEL ALWAYS WORKS YOU BABO!! I didn't feel like reading the rest of the comments because either people are complaining that it sucks or people are complaining that people are complaining that it sucks. I think that it is good, at least for how mages should be played. That much mp per tick is graet, and the dmg shouldn't really matter, at once NC puts in all the stupid mage spells and wouldnt give them the the chao spell nerfingness. And I don't think that these quest items are for the noobiest of characters since you have to be lvl 30 to take the quest and I would assume to use the items too. And yes, it is dumb that the Dk/skel thing might drop a tele instead of the quest item and the other classes don't have that problem too. I'm done my rant.

November 07, 2002 01:41 am ET (#76)
SayAnything
Loyal Fan

26 posts
09-08-02

It can't be sub. of SOM......15 seconds for 18mp?.....

5 seconds for 20mp is better.........*sigh*

November 07, 2002 01:45 am ET (#77)
Hazaanko
Loyal Fan

13 posts
06-19-02

It takes me about 60 mp to effectively kill a hobgoblin... A HOBGOBLIN PPL!!!! Then, that lost 60 mp takes about 3-5 minutes using blues/meditate/inn combined. Mage spells are a joke: its a fact. And YES cancel fails. Cancel fails a lot. A LOT. People with mages whine because they have a right and a good reason to, and NC should know about it. This quest is a step in the right direction, I beleive... but it falls about a mile too short.

November 07, 2002 01:54 am ET (#78)
SpysLikeUs
Loyal Fan

89 posts
03-04-02

How ridiculous this game took 6 years to make a mages mana regen fast enough to be worth something. But now that -AC is nurfed to death, it hardly matters since mages will keep having to hit and run no matter how much MP and SP they have. NCSoft better introduce better -AC for Mages, or reduce the Nurfing. This Staff is not enough to bring me back to playing my Mage. I don't mind so much that I can't Melee or Shoot Bows, but that my super low HP int/wis mage can be done in with one good MOP blow completely negates having my MP filled to the brim all the time by some new Staff.

How ironic that the lvl.30 Mage quest will require so much Mana
to complete, only to get a staff that makes you regen Mana like crazy.
Mages will be needing old SOM's just to finish the damn quest...

November 07, 2002 02:57 am ET (#79)
Ramada
Loyal Fan

89 posts
03-18-02

Folks, remember, mage is for ADVANCED players. In ANY RPG, mages are the weakest in physical attacks, have the least amount of hit points and the worst ac. The spells aren't as weak as you make them sound....IF...you play a mage as a traditional mage...IE..18 wis/18 int.

Face it, mages aren't for the weak at heart...if you don't have what it takes to face the challenge, fine..don't play them, but please quit crying about every change they make!

November 07, 2002 03:00 am ET (#80)
redpig
Loyal Fan

283 posts
10-15-02

hard huh?
find a coward;y skel,kill it-->kill 2more skel and 1 zombie using twice cancel and 3times turn undead
it requires mana,and sp,that's y it's a lvl30+ quest
also it requires time!!

stop thinking about mages as if they r knights with spells=.=^

also #77
wth r u doing with that hobggoblin?
and u kill it effectively?what do u do?aproch-->cancel it-->blind it-->para it-->vt it?


geez,can ppl be thankful for once

November 07, 2002 03:05 am ET (#81)
h2ombre
Loyal Fan

333 posts
02-28-02

"And YES cancel fails. Cancel fails a lot. A LOT."
What game do you play?? not lineage

November 07, 2002 03:08 am ET (#82)
gigi
Loyal Fan

641 posts
05-01-02

they must in some parallel universe where everything is opposite of how we have in here...
like knight is getting nerff-ed, cancel fails, etc o.o?

November 07, 2002 03:08 am ET (#83)
h2ombre
Loyal Fan

333 posts
02-28-02

RedPig you must remember these are people who complained it was too much work to buy a pumpkin mask and feed candy to jack-o-lanterns.

lol gigi

November 07, 2002 03:26 am ET (#84)
Ramza
Loyal Fan

722 posts
01-11-02

hehe cancel dosent fail lol, i agree with you on there redpig on everything

November 07, 2002 03:28 am ET (#85)
Vail
Loyal Fan

260 posts
02-27-02

#13 The quest isn't for new players. It's not going to be as hard as you all think...Oooh! an Ettin! Ooooohhhhhh Noooooo! And a Death Knight! (Which I'll bet will be VERY weakened)
#23 C'mon....I'm not even a Mage, and I've gotten dozens of those Ghoul items. Not all Knights get what they need in 2~3 BK groups. It took my Knight like...over 100 BKs to get it. And they're harder than some Orc Zombies and Ettin.
#24 Sounds like Elves to me.
#26 As we've learned from quests in the past, just wait a few weeks, and everyone will be over it. Then you can get your Staff.
#39 Furthermore, it's going to be a newbie DK. Think like...Fatigued Death Knight.
#47 Hey, why don't we mention the Class that doesn't get a new quest? Errr...Forgot what Class that was...I'm sure they're important though.
#61 You might've noticed those games are both a few years older than Lineage? Yeah?
#77 There's another Class that has more of a reason to complain, but they don't because there's so few of them, and no one knows they exist. I just can't remember what they were called...

"If one did not knew there was a choice,one could not possibly choose."
- You mean, Know there was a choice? And they wouldn't be thinking about choosing, because they wouldn't care, because they wouldn't know what the "Choice" was about. This is why I don't go to the Lineage Forums. Everyone puts these strange quotations under their messages, and 95% of them make no sense.

November 07, 2002 03:29 am ET (#86)
Malakar
Loyal Fan

66 posts
10-25-02

"They keep changing the rules for mages with out the chance to rearrange our stats. Daoc allows for reassigment of stats. Ashron2 also. Lineage just says screw you."

... A bit off topic, but well, who can't agree with that? Just one little addition: this has been happening to all classes since the beginning of the game.

Lineage is a great game, that's why we're all here. It still has some major problems though, and that is one of the biggest ones, along with the related hp/mp gambling.

As for mages' spells sucking, that is partially true. In Lineage, high-level mages are really tanks, utility spell casters, and summoners. Their attack spells are really only good for PvP, and limited at that. They can't hunt with spells, and so aren't real "casters". I too would like mages to be real casters, but let's face it; doing so would require a major overhaul, which could even cause more problems than there are now. The biggest problem with mages is not that they aren't real casters, but that they're much weaker than other classes.

Nevertheless, this update is positive for mages. I agree with Hazaanko (#77) that it is a step in the right direction, but fails about a mile too short.

November 07, 2002 03:33 am ET (#87)
Vail
Loyal Fan

260 posts
02-27-02

#86 Well, lets see...DAoC is 3 years older than Lineage and Asheron's Call will be over 4 years older. I would think people would know that that is the reason the system is different. I guess I was wrong.

November 07, 2002 03:48 am ET (#88)
Malakar
Loyal Fan

66 posts
10-25-02

Well it is true that Lineage is older than the other games that allow stat reassignment. However, Lineage is an MMOPRG and is subject to updates. Remember the monthly fee? So in this case, Lineage has had a longer time to have problems fixed than the newer games. Not only that, but unlike other MMORPGs, NC joined up with, umm, that other company, to "Americanize" Lineage. That would suggest that they were there to provide a different perspective and make significant changes to the game. Anyway, I don't mean to bash NC, they do a good job; but the fact that Lineage is older than other games is no defense for not allowing stat reassignment.

As for cancel failing, it does fail, but only when there is an obstruction between you and the target. Taking mana and magic gems for this is an interface problem.

Speaking of interface problems, Lineage's interface is plagued with quirks. Most are very annoying until you get used to them, and then you hardly notice them. Some persist as being annoying as hell, like trying to target yourself for healing when you're surrounded by monsters. Lineage's interface remains a major problem, especially for new players, which I think NC was trying to appeal to. Despite that Lineage has had several interface changes, none of the quirks have been addressed, only aesthetic changes were made.

November 07, 2002 03:59 am ET (#89)
Darkweave
Loyal Fan

20 posts
04-18-02

Ramada...... In most all other RPGs mages get stronger spells as they advance. They are also able to inflict damage with the spells they have and gain power levels within the spells themselves. Mages are hard to start but not hard to play once they reach the high levels. Unless you play Lineage then all that is thrown out the door. No power levels, no offensive spell capability, and constant efforts to rid Lineage of mages such as....

SP cap that was put in place
SOM -3 to hit nerf
2/3 armor nerf
charisma summon nerf
and God forbid the 1/8 summon damage to other players nerf introduced into Korean test servers

If that nerf hits I'll rejoin Lineage and kill mages all day with my elf and 2 45+ dogs:)

November 07, 2002 04:11 am ET (#90)
Pepper
Loyal Fan

135 posts
02-11-02

Hahaha so many posts on this one o.o
and I'm not gonna bother reading them all zzz
And yea what's with the 'probability' of getting the quest item? If I have to go throught ALL that trouble to get a tele home scroll...I'm not even gonna attempt again hahaha...You already have to wait your turn to do the quest...zzz

Yes, it is a good idea to have more quests (I have been hoping for them ever since I started playing again), but NC has to realize that, Lineage players have already adapted to the way things worked and it's really frustrating to have to wait patiently for your turn, then go in, do all those cancelling, turn undead etc, and end up with a scroll...hahaha. Weeee so funny.

Ya what do princes get for their quest? Enhanced Cloak of Red Knight that can be safely + to 6? Hahaha not likely but I don't think it would be something that's really useful...Just like how we kept getting the cloaks o.o Weee. Well I do hope to get a surprise though..An unique shield would have been nice.

November 07, 2002 04:13 am ET (#91)
Pepper
Loyal Fan

135 posts
02-11-02

And I see FlyZ's pc is fixed o.O Haha loser -_-;;

November 07, 2002 04:13 am ET (#92)
redpig
Loyal Fan

283 posts
10-15-02

#85
I meant,if u did not know there such thing as a choice,how can u possibly choose it?
and if only 1 thing existed,how can u compare it to another?
but then we constantly compare the present to the past,and making choices according to the past,it's not wrong,but it might not b right also

if ppl never knew about som,soften ac,less summon,would they b complaining about something they never knew?

sry,I think I went like 100miles off topic~O.o;;;

November 07, 2002 04:16 am ET (#93)
redpig
Loyal Fan

283 posts
10-15-02

there is a prince/ss class quest too,just haven't posted here it yet

it's about that call of blood pledge sb..................o.O

November 07, 2002 04:31 am ET (#94)
Pepper
Loyal Fan

135 posts
02-11-02

Ya I just went to Nue's site and it says something about Prince's item is Call pledge spell book (teleports ur members to you?)

And it also says that those mean looking ants are what princes have to kill in order to complete the quest..hope they are not as bad as they look. o.O

November 07, 2002 04:44 am ET (#95)
ruben
Loyal Fan

355 posts
10-07-01

cancel fails? press CTRL
DK is strong for a lvl 30 mage? cancel it, it wont fail
the staff sucks? wake up, its better than nothing
the quest is hard? skels and zombies wont kill any lvl 15+ mage... and the quest is for lvl 30+
to the guy who couldnt kill a hobgoblin fast... use weak elemental, i dont use fire arrow to kill ifrit --; (btw, i need 36 mp to kill a cerberus and 54 to kill a bugbear)

November 07, 2002 04:59 am ET (#96)
EoLight
Loyal Fan

82 posts
07-03-02

maybe NC will give mages the Destroy/meteor strike spells makeing them more "mage like" less physical labor, or increasing the Str of the spells.


*crosses fingers*

November 07, 2002 05:11 am ET (#97)
Tissot
Loyal Fan

180 posts
06-22-02

Make CSOM 2 handed plz.

November 07, 2002 05:24 am ET (#98)
dafish
Loyal Fan

176 posts
11-17-01

i think this csom is meant to be used in conjunction with meditation cos of ppl complaining that mages need to regen for a really st00pid amount of time to start hunting again, while with csom u can regen mp much much faster. but still unfair to knights which can pump pots and go run outta town again and elves who can do the same and have their hp-->mp. i won't even go into princes...

and tissot i hope u were joking cos if u weren't i can imagine all the mages in the entire server hunting for u! ^^;

November 07, 2002 05:50 am ET (#99)
redpig
Loyal Fan

283 posts
10-15-02

but I think tissot makes a bit sense...............
*thinking about how mages use a staff 1handed...funny looking*
also it doesn't matter since u r not gonna hit stuff with it(1/1).......
elves have to wait too......b2s has like 10sec delay...nt has 25\_/

hmm.......old som = hit stuff and get mp.........
sof = hit stuff,CSoM = get mp.............

pepper~the prince/ss quest is to kill mutated GSAs, then walk around, talk to NPCs~o.o;;
but it would b kinda cool........feels like gangster fights........boss calls,
all comes~o.o;;....prince/ss next to tower,tele every1 in ur pldege to u........

November 07, 2002 06:28 am ET (#100)
dafish
Loyal Fan

176 posts
11-17-01

well if u make all staff's 2handed u need to harden up our ac a bit.

2/5 ac already and no shield and the first 30 lv's no mp?

it'll be like the elves b4 elven magic update except even worse!!!

edit: w00t!! post numero 100

November 07, 2002 06:33 am ET (#101)
redpig
Loyal Fan

283 posts
10-15-02

o.O
just saying about csom........cuz u dun go in melee comebat with it neways.....1/1,lol.....watch out!!!!!it tickles!!!!
sof will still b a powerful 1handed stick.XD

if it can regen even when overweight,then it will b lovely^_^
but if not,I'll still live=)

November 07, 2002 10:07 am ET (#102)
Elric
Loyal Fan

337 posts
10-29-02

so bad item

November 07, 2002 10:19 am ET (#103)
Raistleen
Loyal Fan

60 posts
05-16-02

#79

maybe you have your point, but have to admit that in any other goddamn game in the world mages get the edge at higher levels, not like Lin where mage rule from lvl 30-40, after that, you try to hunt monsters from your level alone and get some bashing.
As for the ac thing: ok, they limited mage's ac availability already, why make the one available of worse quality? I agree that a mage wearing a full plate mail would be a little but quirky, but what about my highly overenchanted T-shirt? What makes it work worse than when it's wore by a knight?
/rant
Main reason i quit was ac decay and pot delay, maybe when i feel the rush of forgotten island i'll return to help my pledgemates with heals and maybe get that wonderfull ancient robe (drools)
rant end/

Meanwhile, this csom is good. I'd have made it a ring not a staff, after all is a passive element, not something you need to wield (just my opinion), but the little thingie will be useful. I agree it's more like a good complement to som/sof than a som substitute. Anyways, new mages will have a hard time without their soms...

Hmmm, i hope the drop rate of the bone of undead has a better drop rate than the other mage quest's items...

BTW, wouldn't it be wonderfull to be able to transfer quest items by the storage?, no selling, no scamming, but if you happen to get a skull of skell while hunting with your knight... you won't end up crying to the gods for they bad sense of humor ;)

November 07, 2002 10:29 am ET (#104)
FlyZ
Loyal Fan

791 posts
11-11-01

So many posts....
#72: I've never cried for an som in 77. See my name? Check the smooch files under EMPEROR.
#85: The majority of the knights do get it in those time frames. Just ask any mage for the time it took for their crappy book compared to the rkh.

And about the cancel failing.... Please stop making me laugh /sarcasm off

November 07, 2002 10:50 am ET (#105)
TheStoned0ne
Loyal Fan

35 posts
03-31-02

lol i doubt i wil ever use it
+9 som rox to get mp lol
and most times i am regening im in town rollin a joint
and i roll kinda slow so my mp is ful anyway b4 im done;)

P.s to the ppl that say cancel doesn't fail maybe u should play the game and dont tell others that
high mr + rings = cancel can fail

November 07, 2002 12:25 pm ET (#106)
Kantra
Loyal Fan

8 posts
11-04-02

I like the FRIKING idea, alotta mage players love it that ive talked to -__-;; knights geting mad 'cause mages gonna be hunting now not regaining.

Im sure its not a real DK -__- and if so I canceld DK 4/5 on my Str/Con mage with sos and wis pot -__-

This even makes me wana make a mage, itll take time to get the staff, who cares -__-

and to all the people who say they shuold jsut get rid of mages SHUT UP!
If mages are to hard for you dont play one....
If mages are to weak for you dont play one....
Its really simple if you think about it... >.<

-Kantra

November 07, 2002 12:33 pm ET (#107)
Shaked
Loyal Fan

5 posts
10-25-02

this stinks... i didnt read all the posts (way too long) but i must say taht with my 16int/18wis mage i regen in hotel with medition and a blue pot about 18
mp a tick... and my mage is not a high lvl one.. i dont think ill do all that just for a losey weapon (1/1) that only helps me regen a bit more..
ill stick to my good old +7 STAFF OF MANA and i think any mage that have some money will prefer that then this shi-ty thing...

November 07, 2002 12:46 pm ET (#108)
Shaked
Loyal Fan

5 posts
10-25-02

icefire

post 61#

i agree with every word!!!^^

November 07, 2002 12:54 pm ET (#109)
Jailrune
Loyal Fan

60 posts
05-25-02

"In the final room, a Death Knight will appear. You must kill this Death Knight by first cancelling him (he turns into a skeleton) and then killing with turn undead. He will either drop an Bone of Undead or a Teleport Home Scroll. If he drops a Bone of Undead, then you're set. Otherwise you will have to try again."


Well, you don't have to try all over again. If skel gives you a Teleport Home Scroll, you wait till next Death appears.

And... it's not DK, it's Death that you have to kill.

November 07, 2002 01:03 pm ET (#110)
Jailrune
Loyal Fan

60 posts
05-25-02

check this on...

http://www.jude1004.com/data/images/item.jpg

new item and magic for prince/princess
from www.jude1004.com

November 07, 2002 01:15 pm ET (#111)
SuNamUn
Loyal Fan

9 posts
11-06-02

btw... how much is a +0som on DEP?
I haven't been playing for like ages.. oh well... at least 3 months!

November 07, 2002 01:20 pm ET (#112)
(MoB)#3 AD
Loyal Fan

27 posts
11-04-02

cake?

November 07, 2002 01:57 pm ET (#113)
AsianKing
Loyal Fan

65 posts
10-25-02

I love this quest, love this Csom, cant wait to get one.
Prince quest sound a bit usefull but 1 problem, call pledge mean bring all member to u or can u able to select 1 member. It be cool if u can do both.
I'm wondering what true target spell do? I have it on prince and use it at war but still dont know what the use of it. Target dont last long enough for ppl to see it. Last for few second and it disappear. Ture Target is a very useless spell for a prince, I dont know why they even put it in game. And im a prince and it my turn to complain bout prince(ss) nerf :]

November 07, 2002 02:30 pm ET (#114)
(MoB)#3 AD
Loyal Fan

27 posts
11-04-02

u there?

November 07, 2002 02:49 pm ET (#115)
Wilhelm
Loyal Fan

88 posts
07-02-02

#110: Wow, I checked that picture. The new Red Knight Cloak is ac -2 and adds 1 to every stat! Nice item for the Prince. The Call Pledge spell will be very useful in sieges. Sneak the prince through in CoI and Pumpkin Costume, then Call Pledge right next to the tower.

November 07, 2002 03:07 pm ET (#116)
ruben
Loyal Fan

355 posts
10-07-01

to amateras: could you post a pic of the staff without the stats? it would be cool to see it ^_^

November 07, 2002 03:25 pm ET (#117)
L
Loyal Fan

481 posts
01-16-02

mm.... so it's better than som o.O:?

November 07, 2002 03:35 pm ET (#118)
ruben
Loyal Fan

355 posts
10-07-01

thanks :)

November 07, 2002 03:36 pm ET (#119)
amer
LC Admin

864 posts
07-11-01

yw ;)

November 07, 2002 04:05 pm ET (#120)
AsianKing
Loyal Fan

65 posts
10-25-02

Why cant they make a ring of mana? so everyone be happy
Feel sry for all the newbie mage.

November 07, 2002 05:15 pm ET (#121)
Meral
Loyal Fan

33 posts
09-11-02

cancel can fail --- yea it really can

November 07, 2002 05:15 pm ET (#122)
QuickShadow_
Loyal Fan

173 posts
02-05-02

Ring of mana would be cool... Hazaanko you take 60mp to kill a hob? Are you crazy or what? With 80MP I can kill a pack of 8 BK's and get TONS of exp, with high SP of course (18int, int ammy, int shield, wis pot MAYBE). Mages are KILLERS when we have MP to spare. I have killed HUGE crowds of mops in MLC, getting tons of exp, by using good fighting techniques. Takes a bit to recover MP with nerphed SOM, but with this new staff I will just pop a blue, get invisible and rest my hands a little bit.

This is nice mages, it opens lots of options for us!!

Now, yes, mages are being nerphed, having 1/2th the hp of other classes and 2/5th the armor is VERY unfair (I believe mages must be int/wis, not con, that is not a mage), but as someone around here said... mages are supposed to be an advanced class. A well played mage can make good money, earn exp fast and be VERY fun to play.

My mage is fun. Just that I cannot get to 48. I take too much hits from mops, and I die. It was GREAT before the soft AC update. So, I am stuck from 47, and 48 has been my lineage life objective since I began.

Whatever, I am having fun, but NC must stop doing this to mages. WE ARE NOT KOREA where 85% of players play knights. NC is loosing tons of clients over them nerphing what is (was?) a great game.

Just my 2c worth...

Quickshadow @ ken

November 07, 2002 05:21 pm ET (#123)
Tarrasque
Loyal Fan

18 posts
11-06-02

I have personally never seen cancel fail, we even had talked about it in my pledge and all of them have never seen cancel fail. If it does, it must be fairly rarly.

November 07, 2002 05:31 pm ET (#124)
Ranger
Loyal Fan

144 posts
06-21-02

Cancel doesn't fail. It should be based on MR though, but only invulnerable at 100% MR. I like the new quest item... good thing for regening MP when I'm walking through MLC or when I'm sitting in town talking to people or at siege between *yawn* attacks.

Oh, and a lvl40+ 12int mage turns skeleton just fine... I use T-U to kill skele archers all the time.. if it doesn't work by the time I walk to the monster, I just use +8SOM to get my mp back o.-

November 07, 2002 06:33 pm ET (#125)
FlyZ
Loyal Fan

791 posts
11-11-01

Cancel fails because you're not in the line of sight of the target.

Quickshadow: Yes we are not korea but since NCAustin is the subsidery of NCSeoul, sadly they'll have to follow what they do.... This is what happens when a game is developed in 1 country and trying to be played in another.

#106: I had 2 mages and an elf for a while, played lin for 5 years and I still complain.
Reason why people say they should get rid of mages is based on all these nerfs, there isn't much hope to bring them back as a viable class unless there's major changes to all classes (albeit nerfs or enchancing). Removing them would seem sensible.

November 07, 2002 06:54 pm ET (#126)
Tissot
Loyal Fan

180 posts
06-22-02

Stop talking about how cancel works, it's not gonna do you any good from now on. And now i tell u why. Next update they will adjust the cancelation process. When u cancel a pc target it will generate a question window "Do you accept to be cancel? (yes or no)". 90% of the time I will press NO then, and the rest its just clumpsy of me or I can't find the "maybe" option.

Sorry but it seems like someone nerfed my sarcasm too, can't be funny all the time!

November 07, 2002 07:07 pm ET (#127)
theclanx
Loyal Fan

111 posts
07-09-02

It's ok tissot..i'm still laughing about ur two handed csom comment. :P

November 07, 2002 09:36 pm ET (#128)
mmorpg
Loyal Fan

63 posts
09-18-02

o.o ok im gonna state my OPINION here so dont go jump on me if you think im wrong. I say cancel does fail but it is based just like an attack spell it is based on your targets mr% people have never tried to cancel a skele because there is no purpose to it...until now. If you take knowledge that during seiges cancel rarley fails on pc and you see that pc mr% is decently higher than most mops so what makes people think that cancel isnt going to work on a skele that isnt an pc and has same mr as skele find in dungeon?? >.<

November 07, 2002 10:02 pm ET (#129)
Jaire
Loyal Fan

74 posts
02-12-02

What? no jump through the flaming hoops of death, spin in circles and click your heels three times?

November 07, 2002 10:10 pm ET (#130)
nhojuhc
Loyal Fan

6 posts
07-01-02

The only true freakin way NC is ever gonna satisfy mages in this game *seriously* is the give us Blood 2 Soul and give this stupid regenerating toothpick to Elves... *seriously!!*

November 07, 2002 11:35 pm ET (#131)
Nitrogun
Loyal Fan

229 posts
03-17-02

They should make inscreen teleport for 1mp so mages can hop around and keep shooting without getting hit... so we dont have to worry getting hit while we casting magic... since NC wants us to be mages, they should put in such a spell....

November 07, 2002 11:47 pm ET (#132)
Doomscythe
Loyal Fan

1155 posts
03-21-02

It would be good for sieges o.o

November 08, 2002 12:46 am ET (#133)
Kyrrel
Loyal Fan

36 posts
10-13-02

LEVEL 30 QUEST....use summons or something. I doubt thats illegal in this quest. and it IS for lvl 30, so its supposed to be hard. if you complain about Knight's quest they do little work, for little gain anyhow.

November 08, 2002 12:47 am ET (#134)
True_egg
Loyal Fan

25 posts
09-13-02

redpig good one go to forgotten island and use turn undead all you like on drakes and whatever else there is there. I'll be laughin as u lie in a pool of pixelated blood o.0

lol...

just put more spells in. More spells, MORE!!!!

-Egg

November 08, 2002 01:53 am ET (#135)
redpig
Loyal Fan

283 posts
10-15-02

O.o
y r u putting my comment about csom useful on FI and my comment about how turn undead can kill a mop with less than 60 mp together???

some1 asked if there is a spell that can "effectively"kill a mop with less than 60mp.......then I answered and said turn undead can

but my comment about csom on FI was totally different fromt that
gee~~if require lvl to goto FI is lvl45+(or 40,forgot),how come they dun summon skel guards(bbs)to fight for them?
and just run around or stand aside->wait for mp->heal self or summons,party??

a mage will go one on one mops on FI~o.O;;;
I highly doubt that~_~;;

November 08, 2002 02:01 am ET (#136)
Frozen
Loyal Fan

18 posts
03-24-02

#103

Yes, making it a ring would be a very good idea.
I really miss playing, and if my account is still good, I should have my SoM. Now all I need is time and money.

November 08, 2002 06:32 am ET (#137)
Iamaelf
Loyal Fan

94 posts
04-12-02

One simple Question, does it regen MP while over weight like you could with a SOM?

November 08, 2002 09:50 am ET (#138)
FlyZ
Loyal Fan

791 posts
11-11-01

Probably not, just have to wait and see.

November 08, 2002 11:57 am ET (#139)
TeronElf
Loyal Fan

185 posts
09-21-02

I HAD A NIGHTMANRE LAST NIGHT! It was that the csom would only give you regen till you have 40MP and then take away your MP o.o :'(

November 08, 2002 03:35 pm ET (#140)
gigi
Loyal Fan

641 posts
05-01-02

probably they'll just nerf it like the blue pot o.o..
blue pot dont regen overweight i think...

and they might make it so that if u got cancelled u have to take the staff off and then put it on again to have that regen bonus on~~

November 09, 2002 03:19 pm ET (#141)
Magan
Loyal Fan

4 posts
11-09-02

Ummm ok #1 cancel can fail, say what you want but ive been a mage for well over 3 years on lineage and ive had it failed on me several times as well as seen over ppl have it failed so say what you want but it fails on rare occasions. #2 CSom is good idea to help get mp back but mages are so far gone its not worth saving them, take them out... Put in a thief class or something. Argue with me all you want or go ahead and call me stupid but i do know what im talking about. Or wait even better split mage into 2 groups. Healers and Attackers, then maybe the spells will be balanced, Oh well doesnt matter to me, ive given up on my mage about 6 months ago.

November 09, 2002 06:22 pm ET (#142)
TeronElf
Loyal Fan

185 posts
09-21-02

^_^ MAge isn't useless but you just can't see it because of the som... now they put csom in so that they make it better ^_^

November 10, 2002 12:22 am ET (#143)
Iamaelf
Loyal Fan

94 posts
04-12-02

Its not any better if it doesnt regen MP while over wieght that was what was great about the som.

November 10, 2002 02:01 am ET (#144)
BlackBow
Loyal Fan

39 posts
06-12-02

Csom is gonna be a good thing for those lazy (but probably wealthy) mages in fv who tag mops and let their summons kill. Hit each mop with bow or ice dagger and run around with csom equipped while you summons clean up the mess. You will have enough mp for the occasional heal when mops turn on your pets and can use 0 potions and have no risk of death.

January 13, 2003 09:56 pm ET (#145)
Ikin
Loyal Fan

5 posts
02-24-03

yea cSoM would be a good addition to mage but it wont replace som. Even after the som nerf its still better than the csom. Mages might not be made for 1:1 mop ,but thats why they have spells .The spells that mages have now pretty much suck,they dont exactly do much damage for how much mp/hp it takes to cast them.
Then theres the whole ac nerf geez for mages. If u want to help mages start undoing some of the awful nerfs that were placed which destroyed mages.
ps. cancle does fail rarly

Meaningless posts will be deleted. You don't have to post on *every* article. ^^

You need to login first.
Click here to login.

Rules:
  1. Do not use sexually explicit, hateful, or racially offensive language.
  2. Do not post several comments in a row or any other kind of spam.
  3. Stick to the topic. If you want to start a new topic go to the official forums.
  4. Please post in English.
  5. Do not use Lineage Compendium as a place to sell or buy Lineage items or accounts for real money.
  6. Do not impersonate any NCSoft or Lineage Compendium employee.
  7. Please take up any banning issues in email with the moderator, BigPope, not in the comments or forums.
Violating any rule will usually get your post deleted. Repeat offenders will find their posting privileges revoked. Violating rule #1 may also get you banned from the whole site. Thanks!