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January 03, 2003 04:19 pm ET - research by amateras
Episode 12 Features - NC |
Update:
Lineage911 has informed us that we had a translation error and you can not use COI, hastes, braves and wafers. Sorry:(
NC - Korea posted some more details (http://www.lineage.co.kr/event_all/aden/aden_update.asp) on all the new features to come in Episode 12. So, here's our translation. Have a seat, this is really cool.
Aden Siege
The Aden Siege is not like the standard castle siege. You win Aden Castle by either (a) killing the Prince which owns it or (b) taking control of the central marker. The central marker is protected by a field which can only be passed if the four towers at the corners of the castle are destroyed. (We're guessing the "elemental towers" we saw earlier are these towers.
In addition, the taxation system has been changed. All tax now will be paid to Aden and Aden will distribute tax moneys to the towns. (All towns will be guaranteed a bare minimum, and Aden can add to that).
This creates a new and interesting role for the King of Aden - an economic balancing act to keep towns happy and funded when combined with the Town system below.
Alliance System
Pledges will be able to form alliances with other pledges. Each alliance will have a "central pledge" with a head prince. The number of members in the alliance can not exceed four times the size of the prince's own pledge.
In addition, the alliance System introduces Alliance Chat. Princes can use alliance chat to have two membership levels. A normal level, where you are a member of an alliance, and an "elite" level, where you have membership to the alliance chat. It seems that the head prince actually decides who does and does not have access to the alliance chat, so he can choose to include only the captains of each team, or everyone, or just the princes of the allied pledges.
Town System
We mentioned that you had to pay to become a citizen of a town and that the best hunter of the town citizens would be declared mayor for a short time. It also has been hinted that when you teleport home, you would end up in your home town.
The prince of a particular town's castle will be able to set a tax rate just as before. However, the mayor can elect to discount the tax rate. For example, if a prince says that the tax is 15% for a town, the mayor can reduce this tax to 10% (the minimum rate). Obviously this low rate means less revenue to Aden and would probably cause the King to give less of the total collected tax to that town. (Hence, the balancing act).
In addition, all citizens of the town would get a share of the income (the benefit we've been looking for). Obviously, this share will be a small amount, but in times of prosperity, it might be a good thing. We're not sure if it's the share that the King gives to the town, or before the King gets the cut.
Marriage System
Players (they must be of the opposite sex) will be able to pay the church to arrange a wedding. There is a minimum combined level to get married (so low level characters can't marry each other). You can also pay the church to get a divorce.
The benefit? If a married couple is hunting and they are on the same screen as each other, their stats will be boosted. No details on how much. Just that there is a boost.
Trade System
Like our LoA server, towns will start to specialize in the goods they sell. Low level towns won't be selling high level goods and vice versa.
In addition, they are introducing regional items. Regional items are items that are not worth much in the town you are in, however, in other towns (and we're just going to guess here that the farther the town is, the more it will be worth) they are worth more than the purchase cost. So, if you don't want to hunt, you can shuttle these goods back and forth.
However, to make things interesting, there are some restrictions: These items are stackable, but they are extremely heavy. If you die or you use a teleport command, you will drop all of the items on the ground. You cannot morph, use COI, hastes, braves and wafers. In other words *you have to walk* between the towns. |
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