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September 25, 2002 05:47 pm ET - research by NC - Korea
9/25 - Korean Test Server update
NC - Korea announces the following publishes to the test server on 9/25 (https://bbs.lineage.co.kr/lineage/new_announcement/pre_lineage/read.asp?ListNum=60&NoticeID=2&PageNum=1 and https://bbs.lineage.co.kr/lineage/new_announcement/pre_lineage/read.asp?ListNum=59&NoticeID=1&PageNum=1):
  1. Chaotic spells now have a hefty lawful cost when used:
    • Curse: Poison -3000 lawful
    • Curse: Blind -4000 lawful
    • Curse: Paralyze -8000 lawful
    • Darkness -5000 lawful
    • Weakness -3000 lawful
    • Disease -4000 lawful
  2. Coliseum mops now have stronger attacks and all monsters are now aggressive to polymorphed players.
  3. New Coliseum system has been added. All towns now have a coliseum with different specs.
    • Giran Coliseum: Level 5+
    • Giran South: Level 25+, prince only
    • Giran Northwest: Level 25-45
    • Talking Island: Level 5-25
    • Gludio: Level 25-45, male only
    • Silver Knight's Town: Level 5-15
    • Woodbec: Level 25-35
    • Orc Town: Level 30+, survival mode (HP regens naturally, no potions)
    • Heine: Level 25-45, female only
    • Weldern: Level 35-45
  4. Forgotten Island monster difficulty and drops have been adjusted.

September 25, 2002 05:51 pm ET (#1)
Asclepius
Loyal Fan

23 posts
05-01-02

no more para mages ^^ goodie

September 25, 2002 05:52 pm ET (#2)
Daos
Loyal Fan

182 posts
05-31-02

lol thats gonna be funny if it makes it to the US

September 25, 2002 05:52 pm ET (#4)
dutchpower
Loyal Fan

81 posts
10-25-01

that sux! big time!

September 25, 2002 05:52 pm ET (#5)
Jaire
Loyal Fan

74 posts
02-12-02

This is one of those Korean updates I hope NEVER get implemented here. There is no need for that level of chao penalty on US servers.

September 25, 2002 05:52 pm ET (#6)
dutchpower
Loyal Fan

81 posts
10-25-01

lol how can this be, i saw post, read it, post back on it and i post it #6 and the post i read is number 7?!
huh?!
anyway i wanted to say ur not #1 :P
--------------------------------------------------------------------------------
ok he changed his post so just delete this one :/

September 25, 2002 05:53 pm ET (#7)
Wilhelm
Loyal Fan

88 posts
07-02-02

The change to deathmatch mops will make them more challenging. Unmorphing won't be so bad, as you can just remorph for any benefits of the morph and not worry about becoming a target (every contestant is now a target for all mops). The new arenas will allow many more people to participate at all levels, removing the current extreme difficulty in getting into a deathmatch. I note that there will be only two arenas that 46+ lvls can participate in, but many choices for lower levels. I wonder how popular the Orc Arena will be where pots are not allowed. Sounds like a good arena for mages with their helaing spells and summons.

The law costs of chaotic spells is interesting in that it could decrease chances of grief play, except by PKs who want to engage in grief play of course and are aleady chaotic. This change actually provides a rapid way to become chaotic, should that become a goal. There should be a corresponding Law gain for use of lawful spells, though.

The problem with this change is that it doesn't take into account the defensive use of these chaotic spells by mages being attacked by knights. Like physical combat, the penalty should be waived if the spells are cast on a pink or red character or in a combat zone or siege. This would allow a penalty to a mage casting the curse as a hostile first act while allowing a mage to use the spells in self defense after being attacked.

September 25, 2002 05:54 pm ET (#9)
Asclepius
Loyal Fan

23 posts
05-01-02

Hehe, "There is no need for that level of chao penalty"
Yes there is, para mages are weak and annoying, if you para or blind, you get what you deserve :)

September 25, 2002 05:55 pm ET (#10)
dutchpower
Loyal Fan

81 posts
10-25-01

#9 there is a nice thing called MAGIC RESISTANCE!!
GET IT!

September 25, 2002 05:57 pm ET (#12)
Asclepius
Loyal Fan

23 posts
05-01-02

Dutch, yea, MR works but mages still get away un-hurt, and this way they cant do that :) you should still be able to para in sieges and in duel zones tho without any penalty..

September 25, 2002 05:59 pm ET (#13)
dutchpower
Loyal Fan

81 posts
10-25-01

ok, i agree but i play ken so they cant do it anywhere else :P

September 25, 2002 06:01 pm ET (#14)
h2ombre
Loyal Fan

333 posts
02-28-02

Do you only get penalized for casting on lawful persons? It would suck if you are attacked, cast para and lose 8k lawful points.

September 25, 2002 06:01 pm ET (#15)
Ottoman
Loyal Fan

94 posts
03-15-02

lol male only arena...sounds kinda sexist.. :p
i was wondering when they would screw mages again...

September 25, 2002 06:02 pm ET (#16)
Asclepius
Loyal Fan

23 posts
05-01-02

Well then you have nothing to worry about, I'm not a fan of ken because i think PK'ing adds to the game, but to each is own. Para'ing is just plain lame and annoying when you are trying to hunt and mages walk up to you and para you while your fighting something..

September 25, 2002 06:06 pm ET (#19)
TwistMeh
Loyal Fan

146 posts
06-17-02

Haha lvl 25+ prince, i know who's going to own there if it come to Ken.
Anything above 100 chaos penalty is stupid.

September 25, 2002 06:22 pm ET (#20)
Rincewind
Loyal Fan

279 posts
02-12-02

Interesting...

September 25, 2002 06:30 pm ET (#21)
FlyZ
Loyal Fan

791 posts
11-11-01

Pep gonna run around in bapo in the dm o.O.....
Ottoman: There's a female only dm too... Which is nice since 52 knights on dep are all male cept mamamia

September 25, 2002 06:33 pm ET (#22)
Spyder
Loyal Fan

148 posts
12-04-01

asclepius is a knight=p

IMO: i think this many dm's is a bit much, should not be more then like 2 cuz it kinda makes the top10 less special. but it will be interesting

the chao part of this update will -never- come to usa (but dun quote me on this lol, never know with nc austin, they think every update over there is meant for us, which its not in this case)...its cuz like 99.9_% of the other servers only play knights, and over there when they ask for sumthing, nc gives it to them, i mean they smart over there..give customer wut they want, not here, here it goes more like "i wonder how many customers we will lose if we put in pot delay/soft ac/get rid of mana staff/seeing a patern yet? there prob rnt even other classes over there =p nc makes bots to play elf and mage so the uber knight updates lets them pk =p

September 25, 2002 06:33 pm ET (#23)
Drathus
Loyal Fan

61 posts
05-08-02

WHAT THE HELL...
Even more weaknesses for mages..... now we cant even para knights..
that was our last line of defence.. now we are useless at all

September 25, 2002 06:41 pm ET (#24)
gigi
Loyal Fan

641 posts
05-01-02

first of all
ANOTHER NERF for mages
first, summon nerf
second, som nerf
third, remove som quest
now, 10times more on the alignment penalty of those chaotic spells

it's not like para works EVERYTIME! - -;..it fails so much that by the time u turn max chao cause of using para over like 6times (8,000 x 6 = 64,000), then lets see:
alignment: 3,2767 (max lawful) - 64,000 = -31233

this is definitely nerf mages, the point of the delay of paralyze instead of instant like freeze is that it gives you TIME to teleport..
it is the best spell to counter knights and now nc keep nerf mages so what's next? increase mp consumption on spells? and then removal of mage class?

if u hate getting paralyzed, get an mr set, or teleport if someone paralyze you, that 5 sec delay for complete numbness is there for you to teleport! (unless you lag, then in that case better wish ur teleport works before complete numb)

on other spells, most of them have less chance of working than para too - -:
oh yea, they put in the "druid" npc to cancel your effects - -:..if u dont like getting those spells on u, get mr set, or bookmark and tele there whenever someone do those spells on u, or teleport to town and wait the effects to wear off

September 25, 2002 06:47 pm ET (#25)
kingslei
Loyal Fan

146 posts
01-04-02

I hate this y mages will have a penalty to cast para when mages are weak as badies already><

September 25, 2002 06:54 pm ET (#26)
Yammie
Loyal Fan

213 posts
11-14-01

first post!

omg NC why dont you just make bugbears naked?? that kind of update would make just as much sense

and what does "and all can now see polymorphed players" mean? agressive to polymorphed players or can see coi player?

September 25, 2002 06:55 pm ET (#27)
aaronhead
Loyal Fan

93 posts
10-24-01

Umm that means casting remove curse on someone should give you +8000 law points.

September 25, 2002 07:04 pm ET (#28)
Drathus
Loyal Fan

61 posts
05-08-02

Its silly... the curses are the only things we mages have to defend ourselves..
Aside from the curses (wich really only work for mages because of high SP) the elves are actually better mages.. The spells that are available for mages that are not available for lvl 48 elves are not that usefull..
Perhaps we mages should delete and make INT/WIS elves ?

September 25, 2002 07:07 pm ET (#29)
Macrossf1
Loyal Fan

49 posts
04-20-02

That is a horrible update. I actually use some of those spells on mops when I hunt. Eh, guess I'll have to work on not dieing a lot as I do now IF that particular update does show up here. So remember people for now it is only on korean TEST server. Have a nice day.

September 25, 2002 07:25 pm ET (#30)
Linny
Loyal Fan

166 posts
05-01-02

just hope that korean ppl will be totally against this update that'll make mages even more weak, if mages can't cast spells what do they'll do? only play dog race all day long?

September 25, 2002 07:44 pm ET (#31)
K-ZS-M
Loyal Fan

925 posts
05-04-02

This sucks for mages....
wonder what they were smoking when putting this on test in korea...

The whole coliseum thing will be interesting....
though I think they should have made it...
male only
female only
prince only
elf only
mage only
knight only
Leaving like 4 arenas left...where they could put 5 - 20, 21 - 40, 40+ and that survival mode up to everyone....
the balance for those "only" arenas, maybe like 25+ at least...

and if they r gonna do this...at least for arenas like survival mode....put no limit to how many can join it...and tell us how many ppl can enter each one...
like what we have now...only like around 20 can join at max...

I think out of all of this...survival mode interests me the most...

September 25, 2002 07:52 pm ET (#32)
gigi
Loyal Fan

641 posts
05-01-02

survival mode: con elf, nature's touch, done - -;

September 25, 2002 07:56 pm ET (#33)
Myshella
Loyal Fan

77 posts
03-04-02

shit too many lawfull lost by spells, 8000 lawfull ? ilogical -.-

September 25, 2002 08:00 pm ET (#34)
smckilla
Loyal Fan

27 posts
03-29-02

Dang NC. That's all i can say is "Dang NC."

September 25, 2002 08:03 pm ET (#35)
Doomscythe
Loyal Fan

1155 posts
03-21-02

Evil Nc!

September 25, 2002 08:19 pm ET (#36)
WhoKnowsWho
Loyal Fan

3 posts
09-17-02

This is so stupid. More for knights, and more to make mages weaker. If anything, they should have made mage's combat spells better, not now with a penalty.

But remember, it seems there are NO programmers in NC USA so this change will come to us in little time. This is done mostly because Koreans play 90% knights, and thus, they are making THEIR players happier. Which sucks for americans where knights are not most of the population.

September 25, 2002 08:22 pm ET (#37)
TCUBED
Loyal Fan

109 posts
03-18-02

thats so stupid how come almost all the friggin colliseums are limited to at least 45 >.<?

September 25, 2002 08:56 pm ET (#38)
PoPsiCle
Loyal Fan

47 posts
07-17-02

Im happy that i left lol i wanted to stay cause in my head it was like: "one day they will boost mage a little" but it will never happen!

September 25, 2002 08:58 pm ET (#39)
cruelgame
LC Reporter

290 posts
04-04-02

Mages should go more chaotic when using those spells = ) More DM's is a great idea as well.

September 25, 2002 09:15 pm ET (#40)
CrazyManiac
Loyal Fan

37 posts
06-23-02

You people who are saying "Mages should get more chao" and "para mages are weak and annoying", u try making a mage, when a higher level knight pk comes, we are NOT going to venz everytime. Para and blind are also for defense. If they implement these features into US servers, they willl have to delete the entire mage class.

*Amer*, whatever happened to those new mage models? o.0

September 25, 2002 09:27 pm ET (#41)
BlueSilver
Loyal Fan

70 posts
09-23-02

and the knight ones,

and im still waiting 4 the damn exp loss at delvel decrease thingy

September 25, 2002 09:29 pm ET (#42)
PoPsiCle
Loyal Fan

47 posts
07-17-02

lol i think about it why not put knight imune to para o.O hehe

oh yeah i must not give idea or they will take it!

September 25, 2002 09:32 pm ET (#44)
EliteSoldier
Loyal Fan

63 posts
07-16-02

NC korea needs to get a brain and use it right

September 25, 2002 09:33 pm ET (#45)
BorgDrone
Loyal Fan

20 posts
10-24-01

the next thing you know they will make it so that knights are immune to all spells

September 25, 2002 09:41 pm ET (#46)
gigi
Loyal Fan

641 posts
05-01-02

immune to all spells?..na..they'll make this just to spice it up

magic damage has been adjusted to classes
-non-knight classes will now recieve extra damage as their fragile bodies cannot take the intense magical damages than knights
-knight class will now recieve less damage as their strong bodies can sustain the magical damages from non-knight classes as well as monsters

increase consumption of mp for spells, revert mp reduction based on int
magic damage will be dealt with a new formula
magic damage = (mp cost-100)*spell lv*spell lv

decrease success probability for curse spells, cancel spells, summon spells

September 25, 2002 10:06 pm ET (#47)
kingslei
Loyal Fan

146 posts
01-04-02

lol but i certianly want to argue wiht kr NC about mage getting to chaotic within 5para:( and then guards come after us............ its like all mages turn chatic with 8para and last thing there is knight left in game

September 25, 2002 10:27 pm ET (#48)
Vail
Loyal Fan

260 posts
02-27-02

Well Mages, now you'll know what it's like to be a Prince/ss. except you guys are still way ahead of us.

September 25, 2002 10:28 pm ET (#49)
ArthurDent
Loyal Fan

26 posts
09-21-02

I don't play a mage but i enjoy great pleasure in testing my elf's cursing ability on my pledgemates. A mild alignment loss is what's need the extremes though thats just complete bull dookie and thats my reporterish opinion!

September 25, 2002 10:55 pm ET (#51)
BlackBow
Loyal Fan

39 posts
06-12-02

Well at least poison only takes 3k law now instead of making you instantly chao.
(Trying to find the good in this update) =/

September 25, 2002 10:55 pm ET (#52)
Loki
Loyal Fan

14 posts
09-11-02

lol, i gave up my mage a long time ago, the soft ac som nerf was the last straw for me, why should i wear ac on a mage which is equal to half of it on a knight, so i did the logical thing, played a knight. Much, much easier, no point getting angry for spending a week trying to lvl up running around with two weakass king bugbears trying to steal my half MP point every 20 hits only to lose 3 times the exp to a lag death, (thx alot C&W and Exodus)

Play a knight! NC loves them, and u really feel a lot stronger with the no nerfed AC! its like a segregation thing with nc, slowly crappify the mage down to uselessness (prince comparability) until no one plays them anymore. then lineage will be known as Lineage: The Knight's Pledge

oh and on a knight's side, I think cancel should be added to that list with a -10000 chao penalty, too much cancelling going around making me waste my braves ^^

September 25, 2002 10:59 pm ET (#53)
loazeus
Loyal Fan

19 posts
09-25-02

NC is trying to make mages choose an alignment, Lawful or Chaotic. They are splitting the groups up. When you are full blood chaotic, chaotic spells work better then lawful. Same with Lawful are better when full law.

September 25, 2002 11:20 pm ET (#54)
PoPsiCle
Loyal Fan

47 posts
07-17-02

Hmmm loazeus if ur right then nc never played a mage cause 1 knight on a mage and the mage die pretty fast.

Exemple: When i was hunting in fv with 3 skel guard. A mage did detect and a knight get out of coi(so no delay, not sure if its a bug) then start hitting me if i pump a orange i would be dead but i did tele home and was under 50hp and was full defore so mage are weak as a goblin is strong!

So if we are -32k lawfull lose 2-3 object o.O but now people know the bug take 1000 silver arrow drop all on ground take 1 identify it, take and other 1 and identify it, etc....

But there is still a possibility that you lose ur +8sof ! that would piss me off but my bro blowed it hehe o.O Im happy i left lineage will all those
S T U P I D news!

End of this boring message( sorry for mistake, i speak french)

September 25, 2002 11:57 pm ET (#55)
wingzerohero
Loyal Fan

109 posts
03-06-02

mage nerf no.20001

19 Oct 2002

mages can no longer cast spells
mages are restricted to using +0 or lower daggers
mages can no longer wear any form of protection at all
...
...


no for real W T F
NC is whole heartedly catering to ONLY knights, NO ONE ELSE with this mage (majority) spell siege usage.

I.E i cast para on the knight bashing on me, it fails but i lose alig, due to pot delay, soft ac, and over all weak combat skills say i die, i drop my pgs, free items for knights

knights can now freely feel better in sieges, why? in 5 paras that mages will be red and he'll drop his items.

What knights will say to counter:
Mages jsut dont wear your valuable items...
or just dont para knights so then we get to use uh.... firestorm? as the only effective siege spell now without the worry of dropping items if or when we die.

September 26, 2002 12:12 am ET (#56)
Teapot
Loyal Fan

34 posts
09-12-02

Things just gets worst for Mages...... what do they want us to do?

September 26, 2002 12:20 am ET (#57)
wingzerohero
Loyal Fan

109 posts
03-06-02

heal knights --;;

September 26, 2002 12:30 am ET (#58)
Murond
Loyal Fan

78 posts
02-06-02

they want us to play knights.

mage used to be the funnest class (for me) but now it is a waste of time.

September 26, 2002 12:53 am ET (#59)
TheCollector
Loyal Fan

351 posts
09-07-02

now, all NC needs to do is make all the DM mops see through coi. then its complete.

new alignment things for mages really hurts, since mages are prolly the slowest lawful gainers in the game. and, in pvp, 1 cast brings them down into equipment drop potential. that really hurts mages badly. every knight that swings at a player lose 1000 lawful? thats about what it feels like, if u wanted to compare the pain mages now have to a knight.

September 26, 2002 01:13 am ET (#60)
PunkRawker
Loyal Fan

2 posts
06-03-02

Ok...if this makes it to the US servers, I quit. lol...I can't deal with being chaotic every time I try to defend myself aginst a PK. Mage is slowly becoming the worst class in the game. Maybe I should start a knight since NC favors them...

September 26, 2002 02:41 am ET (#61)
Morticae
LC Reporter

103 posts
09-25-02

This is f'ing rediculous. I've been an INT/WIS mage for a long, long time now and I've seen my class go from being the most feared/powerful class to little more than a support-team for the real players. I swear to GOD that I will not hesitate to go chao by paralyzing people. I don't care anymore. I'm so close to going on another chaotic trip it's rediculous. If this makes it to US servers, I'm not even going to bother being lawful anymore. It's DAMNED hard for a mage to regain lawful anyway--now we can't even cast our SPELLS! WHAT DO YOU WANT US TO DO NC!? WE'RE MAGES!!! DON'T SCREW US FOR USING SPELLS! THAT'S ALL WE HAVE!!!
I'm sorry for posting a semi-flame on here but I am seriously livid. There is no justification for a change like this. NC has essentially made the mage class into knights'/elves' patsies. I suppose we're supposed to walk around just hasting/enchanting other classes eh?

And to you morons who call mages wusses for paralyzing knights and everything. What in hell do you WANT us to do? We should just defend ourselves with erupt or something!? We can't use our powerful spells for PVP except in sieges and now EVERYONE WORTH A DAMN HAS ELEMENTAL RINGS! Great, so when a DK knight starts wailing on me I'll end him with erupts... oooo maybe sunburst, that'd do it. As it is, I have to just cancel and haste my KBBs. Even then, KBBs are no match for a knight who knows what the hell he's doing unless I want to blow 50mgems cancelling him.
So here are a mage's CURRENT options in a fight against an actually respectable oponent:
1) Waste tons of money cancelling and try to beat him with summons
2) Try to paralyze him--he'll tele, you'll never win
3) Teleport
4) Die

NOW THEY'VE TAKEN AWAY NUMBER 2! so here's what we get to do now in case you can't figure it out.

1) Waste tons of money cancelling and try to beat him with summons
2) Teleport (And suffer being called all sorts of childish profanities on global)
3) Die

September 26, 2002 02:50 am ET (#62)
Substance
Loyal Fan

186 posts
09-25-02

-.-....-8000 points if para..... hardly trained a high lev mage with high int/wis...the point is to use these kinds of spells (para) ...so..
everytime...i use para i loose 8000points..duh...i become full chao in one siege already....or maybe even half of the siege....so everytime after siege i waste my money time to go hunt for lawpoint...? -.-;;;;;;;

September 26, 2002 03:39 am ET (#63)
RaALic6
Loyal Fan

12 posts
09-26-02

Mages complain WAY too much. Any really good mage knows that a knight doesn't stand a chance if you play it right. Always take advantage of the fact that knights can ONLY melee attack and you won't even get scratched. It's the dumb mages that try to fight knights close-range that get destroyed.

September 26, 2002 07:09 am ET (#64)
BlueVision
Loyal Fan

12 posts
09-16-02

Hmmm... I think NCI don't cares about mages because there are only 5% left. Make the other 95% happy - trash the remaning 5% of mages, its not worth the efford.

I lost a lot of friends during the mage nerf process. Most of the long term mage-players i knew quit lineage. I am one of the silly only-mage-players left. I know I should switch class - but I wont, cause then I will switch game.

But to summarize the nerfs:
- reduce spell power in general (remember when eruption did 100dam?)
- first som nerf reducing mana leech down to 50 (this hurt in 6th dv cave)
- reduce exp gaining with summons, even less that with other pets
- reduce summons (vulgo summon nerf)
- introduce soft AC wich hurts mages most cause they HAVE TO (this is a fact)
close in combat and can't wear good armors like knigths or princes (even
princes suffer a lot here)
- at this point mages are nearly useless in seiges and wars, except for support
functions as healer, canceler, freezer and paralizer
- elves get high magic resist. deep impact for mages in seiges the second time
- second som nerf reducing mana leech down to 30 and -3 to hit.
- new mops have small amount to no mana (anyone noticed that?)
- ivory tower mops have up to -50 ac (hitting mops with som to gain mana
is near impossible. Don't name mana pots as a solution!!!)

And now the saga continues... massive exp punishment for offensive spells against mops AND 1on1? o.O


/sarcasm on

Well: How about a exp punishment (i.e. -2000) for knigths and elves for each hit with a sword or bow?

/ sarcasm off

Wish NCI reads this... but like a said... they dont care for 5% of customers *sigh*

Cheers,
BlueVision

September 26, 2002 07:36 am ET (#65)
K-ZS-M
Loyal Fan

925 posts
05-04-02

I'm pretty sure if it hits US servers....
NC will make up some lame ass excuse saying it "balances" the game...
but seriously....if this update comes....say good bye to over half the lineage population as everyone is gonna quit...

I had enough garbage they put in the past....mages keep getting downgraded....
glad I'm quitting in november when the acc expires.....

September 26, 2002 07:43 am ET (#66)
lta
Loyal Fan

9 posts
09-26-02

Add another mostly mage player to the list of people that quit. BlueVision hits most of the reasons i canceled account yesturday. At least i don't have to deal with the potential new anti-mage updates. Now it is time to post on compendium =)

September 26, 2002 08:58 am ET (#68)
Blanka
Loyal Fan

26 posts
09-18-02

this is lame! why dont they make nknights instant chaos -1000 everytime they hit someone. it's good to know nc is still hot on the mages tail to nerf them to death.

September 26, 2002 10:32 am ET (#71)
Tairal
Loyal Fan

50 posts
05-14-02

good thing i left my mage :(

September 26, 2002 10:46 am ET (#72)
k_gorgor
Loyal Fan

37 posts
09-08-02

good thing i quitted lineage .. LOL

September 26, 2002 11:50 am ET (#73)
Taera
LC Reporter

333 posts
01-30-02

i dont really care because i dont use para (weak d00d spell) but this IS bad for my fun time. I mean, half of my game is blinding people, going "haha" and teleporting. Where will I get my kicks?! ahh!

September 26, 2002 01:48 pm ET (#74)
2x2
Loyal Fan

104 posts
04-19-02

>.<
if the lawfull thingy for a para comes here, knight should get -500lawfull point for each time the slash there sword in me

that would be fair...but nooooooooooooooo, that would nerf the knights we can't do that

and don't say :"para sucks, it's for weak ppl only" MAGES ARE SUPPOSED TO USE MAGIC

it's the same as saying to a bow-elf :"don't use your arrows, only weak elves use arrows"

or to a knight:"don't use ur sword only weak knights use a sword"

lets start nerfing the knight
- lets take away braves!!!
- make there ac so crapy that even wearing it makes u loose hp
- make there swords hit themself (knight have low int/wis so there stupid enough to do that, the class not the ppl playing knight ^^)
- let them only have 1 beagle as a pet (can't get higher then level 10, if it does it dies)
- give them a new quest, make them kill a skelleton with there hom:H and get a skelleton skull, if they get one they get a "new and improved knight hood" wich gives 0ac base and can be zelled +1

September 26, 2002 01:55 pm ET (#75)
2x2
Loyal Fan

104 posts
04-19-02

this update (see post #74) is only on 2x2's test server, it's not on the us live server yet ^_^

September 26, 2002 02:58 pm ET (#76)
loazeus
Loyal Fan

19 posts
09-25-02

2 mages in orc archer morph, have the constantly cast vampiric touch and the knight will die

September 26, 2002 03:07 pm ET (#77)
2x2
Loyal Fan

104 posts
04-19-02

no the knight will teleport

September 26, 2002 03:16 pm ET (#78)
Morticae
LC Reporter

103 posts
09-25-02

The main point that some of you simply don't understand is this.
Yes, a mage CAN do enough damage to kill a knight of elf, but can VERY rarely do it rapidly enough not to give the other person AMPLE time to consider teleporting.

September 26, 2002 03:42 pm ET (#79)
RGConqueror
Loyal Fan

221 posts
03-22-02

A female only and a mail only o.O

September 26, 2002 04:42 pm ET (#80)
Friggy
Loyal Fan

97 posts
09-09-02

This is so stupid... i maybe not a mage.... a knight actully but i feel sorry for them. at least i can raise my pk count a bit but still.....

next thing they wil do is send guards after mages who gone chaotic while casting a curse....

Why dont we make bow elfs a little more crappy...

:

1# bow elves can only smash with there bow and not shoot arrows
2# elves get attacked by EF guardians
3# elves dont regne hp but loose hp....
4# make blood to soul take awy 900hp and give 2mp....
5# elves have to pay double price for everything for having pointy ears
6# elves walk 70% slower...
7# elves cant equip sword exept Orcish dagger...
8# elves cant add str,dex or con to there stats...
9# elves take 8000% more damage from knights...
10# Elves dont start with 30MR but with -30MR...
11# elves cant get lawfull
12# elves cant use waffers or haste..
13# elves cant use potions( nah ! cancel that ! that would be mean :)
14# elves have a cast speed of -500%

Hows that....

September 26, 2002 05:04 pm ET (#81)
Kalara
Loyal Fan

1 posts
09-26-02

I lost a lot of friends to other games after the other mage nerfs. I considered joining them, but am stubborn. If this hits the US servers I will join them and take with me whatever friends I can. All the mages in my pledge have talked about quitting. I started a knight, but I resent the necessity. I may leave anyway if they don't do something to reverse the damage they've done.

Don't complain about mages being weak, we are that way because NC has made us that way. A knight can hunt and gain all the experience without pets, I can't unless I'm hunting goblins and kobalds. NC nerfed our ac and doesn't allow us to use good weapons saying we aren't supposed to melee, we are supposed to use spells. Try keeping a distance from the mops while hunting in the ant caves. My summons has been reduced, so they don't keep the ants away. Try running and you just get stopped by more ants. We have low strength so I can't carry tons of pots, try healing yourself with a spell when you are surrounded by ants and you die before you can click through to yourself because my hp is a joke. In order to regain mp I have to melee in order to use my SOM, which hardly qualifies as a real weapon even at +6, and when I use it I take more damage and get less mana. When a knight fights he looses hp, which is instantly regained by using a pot, when I fight I use mana which using a pot only increases the increments it's regained (if it's regained at all since I'm so weak I'm almost always heavy). Knights do not run out of weapons, mages do because mana regeneration, even with a pot, does not keep up with use. Dragon hunt? Our only use is to heal the "real fighters" as one hit kills us, and we will NEVER see the drop. During a seige we are told to stay back and help the knights and elves by canceling, healing and paralizing. Guess you'll be doing your seiges w/o mages once this new nerf hits, I know I won't be there as a mage.

Knights get upset because weak mages para them? Get real, you have the good weapons, good armor, strength, hp and braves. You'd be weak too if NC decided to balance things by nerfing you. How many times have I heard people say how stupid a mage was to 1-on-1 a knight? And that's with the use of para, which doesn't do much good if he uses a MR set. I'd like to see them make some changes so that a knight and a mage of the same level have an equal chance in a dual. You knights that complain about mages are spoiled brats and bullies, and NC is catering to you.

NC, why don't you just go ahead and delete the mage class? There was a time when the disadvatages to being a mage (bad ac, weapons, and low strength and hp)was offset with the ability to use our spells, summons, and SOM. This made sense as a mage would supposedly be more studious and less physical. But it makes no sense that we are getting worse and worse at using our magic. Why does a knight have to be able to easily kill a mage of the same level? It makes no sense. And don't tell me you helped us by adding more spells, because I can't afford them. I think you only added them so that knights can make money selling them to mages.

September 26, 2002 06:18 pm ET (#82)
Drathus
Loyal Fan

61 posts
05-08-02

I can afford the spells.. infact.. i have them all except res, decay and invis. Dont worry about not being able to afford them. The most interesting high level spell is firestorm.. and thats about it. All the other spells that "might" give us an edge in sieges are not in game yet (Firewall for example.. or invunerability) Simply said.. we exist to serve.. we heal, we create scrolls for knights and thats about it.

September 26, 2002 08:11 pm ET (#83)
theclanx
Loyal Fan

111 posts
07-09-02

I feel for the mages...everyone please drop some adenas into the "Save The Mages Fund" to Elfmaster on Depardieu.

September 26, 2002 09:25 pm ET (#84)
kingslei
Loyal Fan

146 posts
01-04-02

Even w/o rest of the mage's chao spell, firestorming is useuless in siege b/c firestorm cost too much hp omgomg if 3knights comes hititng u u are ded with 1 firestorm...... unless its a fun time and lucky u can get 1hp to survive

September 26, 2002 10:30 pm ET (#85)
Yammie
Loyal Fan

213 posts
11-14-01

i think its safe to assume that all these shitty nerfs will be in lin2

September 26, 2002 11:09 pm ET (#86)
CrazyManiac
Loyal Fan

37 posts
06-23-02

*A SUMMARY*

All you people, I play mage also, but I know it is fustrating for a knight when a page wastes your braves in a seige by canceling you. *BUT*, did you ever think that we have to use OUR money to cancel you? And the only reason we cancel you is so you cannot kill us. Also, people are talking about how "mages should not try to close-combat knights...". Well, what are we supposed to do? Hmmm...maybe, we'll outrun a HASTED and BRAVED knight with only haste, I think we'll get an entire 2 cells until we die.

For all of you who have knights as your main characters, start a mage, and you see how it feels to try and raise 500k for a +0 som, then when a pk comes, you para him so you won't die, you go chaotic, guards kill you, you lose your som, and some hasted and braved knight gets it before any mage has a chance.

As for NC, this better not come to US servers, it better stay on korean servers since they play like mad. If this comes, you might as well delete all the mage classes! *Although*, this update is only on KOREAN TEST, so I can't blame NC too much.

September 27, 2002 01:57 am ET (#87)
gigi
Loyal Fan

641 posts
05-01-02

in simpler terms:
this is probably what they have....

-=====- nc's to do list -=====-

(1) add more contents
(2) add more knight enhancements - hit bonus, dmg bonus, ac, weapon, potions
(3) nerf mages - nerf som, nerf summon, nerf ac, nerf them whatever patches r necessary, and delete mages by the start open beta of lineage 2
(4) add elven magics, to enhance more of knights with burning weapon, iron skin, and nature's touch, and add wind shot and eye of storm to help the elves to lv regardless of all the nerfs that's going to be implemented against non-knight characters
(5) nerf elves when they are no longer needed to enhance knights as they post a threat to the knight class because knights dont like getting curse spells and cancels, and ultimately, remove them from the game
(6) leave prince/ss alone so that the castles can be taken by players playing knight as the main characters
(7) implement a plan and programming to make the knights being able to take castles by their own
(8) remove prince/ss class when knights can take over the castle by themselves
(9) change the name of "Lineage: the Bloodpledge" to "Lineage: the Knight Game"
(10) take a break

September 27, 2002 03:13 am ET (#88)
Arq_dude
Loyal Fan

6 posts
07-04-02

In Response to Comment #63. You Think Mages Complain to much! I can tell from that comment that your a hardcore knight player. Look at it this way Wehn they reset the test server it will only take a knight a few well put in hour to hit lvl 30 where it takes a mage a few days maybe weeks. Yes we may have our long range spells but we dont have any braves type items so we cant cast as fast as knights can walk. Meaning if we just sit there and try to hit you with magic

#1:Half the time No mage is at Full Mana

#2:A Mages mana is nowhere near enough to take out a well equiped knight.

#3: If you try to run..Mage i would say are THE slowest walkers...A knight will down a brave cath up in less than a sec and beat us to the ground.

#4: Count the Nerfs That Nc had put on mages ALONE.....Now go count the nerfs that they put on Knights and compare the two numbers. Juts by looking at this post i see quite a few Nerfs on mages Hence none on knights.

If you knights think that mages complain to much Get off your Lazy Arses and try to lvl a mage. Start with nothin at all! Ur jakcet and dagger. Now see how long it takes to lvl until u get some money for weapons...ect.Even a lvl 30+ mage has alomst no place to lvl. Try Bks: Costly maybe Great money not great EXP though. Oren:sure its ok way 2 costly and mages cant use a SOM there so then theres no mana (mana pots help but it could be better).
FV: Mop thieves. Greedy knights (wodka) who say multi-targeting will get you know where then he steals ur mops. Good Exp Money Breaks even but 2 manay ppl.
Dragon Valley: NO mage can hunt here until he can summon Bugbears or better. So to all you knights who say mages COMPLAIN to much Take a good month or 2 to try and lvl a mage..get money for supplies...ect. Then go to a seige! Mages have it tough there also. So before you knights duke out the mages for complaining take off the heavy armor Shut ur F'ing mouth you have no right to complain wahtsoever! I hope i made my point
Peace To all mages
Arq

September 27, 2002 03:15 am ET (#89)
Arq_dude
Loyal Fan

6 posts
07-04-02

May i also say that The Succubus morph Black Knight morph and minotaur morph may have been the Best MAGE enhanceing Morphs Giving us a chance against Knights But then Nc takes away our morphs...If only NC could get the Picture

September 27, 2002 03:26 am ET (#90)
amer
LC Admin

864 posts
07-11-01

I tested all those morphs the first chance I got. I didn't think they were any better than spartoi. *shrug*

September 27, 2002 04:04 am ET (#91)
Arq_dude
Loyal Fan

6 posts
07-04-02

I think bk had better magic casting then any other morph

September 27, 2002 10:14 am ET (#92)
BlueVision
Loyal Fan

12 posts
09-16-02

Hi peeps!

After all the nerfs its nearly impossible for me to level my mage higher than 47. Some months ago I was struggling around 46.90 and 47.20 and did some unwanted hp gambling, due to silly lag-spikes i can't explain (well, one reason may be that I play in europe, but ...).

After my best peak level at 47.78 the good god of internet leaved me, and I got several disconnections (notice - AFTER the server move) and leveled down to 47.33 T.T

To summarize: I died 15 times @ level 47. 2 deaths because of stupidity, 1 death cause of a wrong pressed button, 12 because of lagdeath.

Even if I do powerleveling and farming mid range mops alone with my mage, lag death take away more exp away than I can gain (after server move), even if I play 2-3 hours a day.

So I decided to switch the game (any hints here plz... I am still looking).

Nice greetings to Gruwelda, and EvilBert from Andor, CharismaGT, OrengeKnight from Rolex, and Amer for the splendid Infopage LineageCompendium.

Cheers to all.
BlueVision

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