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October 24, 2002 12:23 am ET - research by Leilo
Leilo swooping down on the message boards.. |
Leilo has been posting some good info on the lineage.com forums, I thought I'd (with the encouragement of a few emails from you guys, specifically KnightSpirit) repost them here with links to the threads in case you want to comment or follow-up. (I combined a few of her posts together in the sections below)
AZERTY Fix:
Afflicted by the AZERTY hotkey issue? We've seen success with the following:
In the in-game chat window type:
/ext_shortcut
If you still have trouble after using this command, please let us know.
Re: Enchanting Items:
What is the safe enchant limit for bone/non-Elven/Elven items?
Each item of armor and weapon in Lineage has a “safe” enchant limit; this is the level to which an item can be enchanted with no risk of destroying said item.
- Bone armor has no safe enchant limit; players run the risk of blowing up bone items with the first attempt at enchanting. The chance to successfully over-enchant bone armor is 1 over the current enchant level+2:
- Non-Elven armor has a safe enchant limit of +4; this includes the Bracer, Boots, and Power Gloves.
- The Red Knight’s Hood has a safe enchant limit of +6.
- Elven armor has a safe enchant limit of +6; this includes the Bless of Elm, Elven Helm of Dexterity, and Elven Helm of Constitution.
- Weapons can be safely enchanted to +6.
What are the chances of getting +1/+2/+3 when using a Blessed Scroll of Enchant Armor/Weapon?
*Please keep in mind that any time you attempt to enchant past the item’s safe limit, you also have a chance of destroying the item you are attempting to enchant.
Using a Blessed Scroll of Enchant Armor on an item has the chance to improve the AC from 1 to 3, depending on the current enchant status of the item. The higher the existing enchant, the lower the chance of a higher enchant amount.
Examples:
- If an item starts at +0 to +2, you have a 33% chance of increasing by 1, by 2 or by 3.
- If an item starts at +3 to +5, you have a 50% chance of increasing by 1 or by 2.
- If an item starts at +6 to +8, you have a chance of increasing by 1.
- If an item starts at +9 or higher, you have a chance of increasing by 0 or an increasingly smaller chance of increasing by 1, depending on the starting enchant of the armor.
Using a Blessed Scroll of Enchant Weapon on an item has the chance to improve the additional damage dealt from 1 to 3, depending on the current enchant status of the item. The higher the existing enchant, the lower the chance of a higher enchant amount.
Examples:
- If an item starts at +0 to +2, you have a 33% chance of increasing by 1, by 2 or by 3.
- If an item starts at +3 to +5, you have a 50% chance of increasing by 1 or by 2.
- If an item starts at +6 to +8, you have a chance of increasing by 1.
- If an item starts at +9 or higher, you have a chance of increasing by 0 or an increasingly smaller chance of increasing by 1, depending on the starting enchant of the armor.
What is the % chance of over-enchanting armor and weapons?
*Please keep in mind that any time you attempt to enchant past the item’s safe limit, you also have a chance of destroying the item you are attempting to enchant.
Using a Blessed Scroll of Enchant Armor/Blessed Scroll of Enchant Weapon will not improve your chances for over-enchanting.
Bone armor has no safe enchant limit; players run the risk of destroying bone items with the first attempt at enchanting.
Examples:
- A piece of bone armor cannot be safely enchanted, you have a 1 in 2 (50%) chance of enchanting it to +1; you have a 1 in 2 (50%) change of destroying the item.
- If a piece of bone armor is over-enchanted to +1, you have a 1 in 3 (approximately 33%) chance of over-enchanting to +2; you have a 2 in 3 (approximately 67%) change of destroying the item.
- If a piece of bone armor is over-enchanted to +2, you have a 1 in 4 (25%) chance of over-enchanting to +3; you hve a 3 in 4 (75%) chance of destroying the item.
Non-Elven armor has a safe enchant limit of +4; this includes the Bracer, Boots and Power Gloves; the Red Knight’s Hood is an exception to this rule, it can be safely enchanted to +6. The chance to successfully over-enchant non-Elven armor is 1 over the current enchant level:
Examples:
- If a piece of non-Elven armor is safely enchanted to its max safe enchant level of +4, you have a 1 in 4 (25%) chance of enchanting it to +5; you have a 3 in 4 (75%) chance of destroying the item.
- If a piece of non-Elven armor is over-enchanted to +5, you have a 1 in 5 (20%) chance of enchanting it to +6; you have a 4 in 5 (80%) chance of destroying the item.
- If a piece of non-Elven armor is over-enchanted to +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.
Elven armor has a safe enchant limit of +6; this includes the Bless of Elm, Elven Helm of Dexterity, and Elven Helm of Constitution. The chance to successfully over-enchant Elven armor is 1 over the current enchant level:
Examples:
- If a piece of Elven armor is safely enchanted to its max safe enchant level of +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.
- If a piece of Elven armor is over-enchanted to +7, you have a 1 in 7 (approximately 14%) chance of enchanting it to +8; you have a 6 in 7 (approximately 86%) chance of destroying the item.
Weapons have a safe enchant limit of +6. The chance to successfully over-enchant weapons is 1 in 3 (approximately 33%):
Examples:
- If a weapon is safely enchanted to its max safe enchant level of +6, you have a 1 in 3 (approximately 33%) chance of enchanting it to +7; you have a 2 in 3 (approximately 67%) chance of destroying the item.
- If a weapon is over-enchanted to +7, you have a 1 in 3 (approximately 33%) chance of enchanting it to +8; you have a 2 in 3 (approximately 67%) chance of destroying the item.
- If a weapon is over-enchanted to +8, you have a 1 in 3 (approximately 33%) chance of enchanting it to +9; you have a 2 in 3 (approximately 67%) chance of destroying the item.
On the topic of the KSRB 18+ rating on Lineage:
As for the discussion at hand, please remember - in the US, Lineage has received a Teen rating by the Entertainment Software Rating Board (ESRB) as noted in the lower right corner of every page of this website. That's the only rating of the game that affects US players in any way.
Additionally, as previously noted in this thread, the North American server does not allow new account creation from territories that are already served by Lineage servers.
On whether or not the magic arrows fired by Sayha's bow will be treated like arrow damage or magic damage:
The "magic" arrow attack doesn't fire magic arrows. The "magic" factor is simply that the bow fires arrows when you don't have any physical arrows in inventory. |
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