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October 24, 2002 12:23 am ET - research by Leilo
Leilo swooping down on the message boards..
Leilo has been posting some good info on the lineage.com forums, I thought I'd (with the encouragement of a few emails from you guys, specifically KnightSpirit) repost them here with links to the threads in case you want to comment or follow-up. (I combined a few of her posts together in the sections below)
AZERTY Fix:
Afflicted by the AZERTY hotkey issue? We've seen success with the following:
In the in-game chat window type:
/ext_shortcut
If you still have trouble after using this command, please let us know.
Re: Enchanting Items:
What is the safe enchant limit for bone/non-Elven/Elven items?
Each item of armor and weapon in Lineage has a “safe” enchant limit; this is the level to which an item can be enchanted with no risk of destroying said item.
  • Bone armor has no safe enchant limit; players run the risk of blowing up bone items with the first attempt at enchanting. The chance to successfully over-enchant bone armor is 1 over the current enchant level+2:
  • Non-Elven armor has a safe enchant limit of +4; this includes the Bracer, Boots, and Power Gloves.
  • The Red Knight’s Hood has a safe enchant limit of +6.
  • Elven armor has a safe enchant limit of +6; this includes the Bless of Elm, Elven Helm of Dexterity, and Elven Helm of Constitution.
  • Weapons can be safely enchanted to +6.
What are the chances of getting +1/+2/+3 when using a Blessed Scroll of Enchant Armor/Weapon?
*Please keep in mind that any time you attempt to enchant past the item’s safe limit, you also have a chance of destroying the item you are attempting to enchant.

Using a Blessed Scroll of Enchant Armor on an item has the chance to improve the AC from 1 to 3, depending on the current enchant status of the item. The higher the existing enchant, the lower the chance of a higher enchant amount.

Examples:

  • If an item starts at +0 to +2, you have a 33% chance of increasing by 1, by 2 or by 3.
  • If an item starts at +3 to +5, you have a 50% chance of increasing by 1 or by 2.
  • If an item starts at +6 to +8, you have a chance of increasing by 1.
  • If an item starts at +9 or higher, you have a chance of increasing by 0 or an increasingly smaller chance of increasing by 1, depending on the starting enchant of the armor.
Using a Blessed Scroll of Enchant Weapon on an item has the chance to improve the additional damage dealt from 1 to 3, depending on the current enchant status of the item. The higher the existing enchant, the lower the chance of a higher enchant amount.

Examples:

  • If an item starts at +0 to +2, you have a 33% chance of increasing by 1, by 2 or by 3.
  • If an item starts at +3 to +5, you have a 50% chance of increasing by 1 or by 2.
  • If an item starts at +6 to +8, you have a chance of increasing by 1.
  • If an item starts at +9 or higher, you have a chance of increasing by 0 or an increasingly smaller chance of increasing by 1, depending on the starting enchant of the armor.

What is the % chance of over-enchanting armor and weapons?
*Please keep in mind that any time you attempt to enchant past the item’s safe limit, you also have a chance of destroying the item you are attempting to enchant.

Using a Blessed Scroll of Enchant Armor/Blessed Scroll of Enchant Weapon will not improve your chances for over-enchanting.

Bone armor has no safe enchant limit; players run the risk of destroying bone items with the first attempt at enchanting.

Examples:

  • A piece of bone armor cannot be safely enchanted, you have a 1 in 2 (50%) chance of enchanting it to +1; you have a 1 in 2 (50%) change of destroying the item.
  • If a piece of bone armor is over-enchanted to +1, you have a 1 in 3 (approximately 33%) chance of over-enchanting to +2; you have a 2 in 3 (approximately 67%) change of destroying the item.
  • If a piece of bone armor is over-enchanted to +2, you have a 1 in 4 (25%) chance of over-enchanting to +3; you hve a 3 in 4 (75%) chance of destroying the item.
Non-Elven armor has a safe enchant limit of +4; this includes the Bracer, Boots and Power Gloves; the Red Knight’s Hood is an exception to this rule, it can be safely enchanted to +6. The chance to successfully over-enchant non-Elven armor is 1 over the current enchant level:

Examples:

  • If a piece of non-Elven armor is safely enchanted to its max safe enchant level of +4, you have a 1 in 4 (25%) chance of enchanting it to +5; you have a 3 in 4 (75%) chance of destroying the item.
  • If a piece of non-Elven armor is over-enchanted to +5, you have a 1 in 5 (20%) chance of enchanting it to +6; you have a 4 in 5 (80%) chance of destroying the item.
  • If a piece of non-Elven armor is over-enchanted to +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.

Elven armor has a safe enchant limit of +6; this includes the Bless of Elm, Elven Helm of Dexterity, and Elven Helm of Constitution. The chance to successfully over-enchant Elven armor is 1 over the current enchant level:

Examples:

  • If a piece of Elven armor is safely enchanted to its max safe enchant level of +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.
  • If a piece of Elven armor is over-enchanted to +7, you have a 1 in 7 (approximately 14%) chance of enchanting it to +8; you have a 6 in 7 (approximately 86%) chance of destroying the item.

Weapons have a safe enchant limit of +6. The chance to successfully over-enchant weapons is 1 in 3 (approximately 33%):

Examples:

  • If a weapon is safely enchanted to its max safe enchant level of +6, you have a 1 in 3 (approximately 33%) chance of enchanting it to +7; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a weapon is over-enchanted to +7, you have a 1 in 3 (approximately 33%) chance of enchanting it to +8; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a weapon is over-enchanted to +8, you have a 1 in 3 (approximately 33%) chance of enchanting it to +9; you have a 2 in 3 (approximately 67%) chance of destroying the item.

On the topic of the KSRB 18+ rating on Lineage:
As for the discussion at hand, please remember - in the US, Lineage has received a Teen rating by the Entertainment Software Rating Board (ESRB) as noted in the lower right corner of every page of this website. That's the only rating of the game that affects US players in any way.

Additionally, as previously noted in this thread, the North American server does not allow new account creation from territories that are already served by Lineage servers.


On whether or not the magic arrows fired by Sayha's bow will be treated like arrow damage or magic damage:
The "magic" arrow attack doesn't fire magic arrows. The "magic" factor is simply that the bow fires arrows when you don't have any physical arrows in inventory.

October 24, 2002 12:31 am ET (#1)
Carrington
Loyal Fan

133 posts
10-08-01

Finally i know all the percentages of weapons. Interesting!!!

October 24, 2002 12:31 am ET (#2)
TCUBED
Loyal Fan

109 posts
03-18-02

yeha ef cool

October 24, 2002 12:31 am ET (#3)
Altarth
Loyal Fan

22 posts
09-12-02

Some useful info here ;)

October 24, 2002 12:31 am ET (#4)
h2ombre
Loyal Fan

333 posts
02-28-02

I knew there was no way Lineage could/would get an 18+ rating; not when you compare it to other games.

October 24, 2002 12:55 am ET (#5)
Tornado
Loyal Fan

43 posts
09-08-02

o.o;;;

October 24, 2002 01:04 am ET (#6)
IRA
Loyal Fan

73 posts
07-07-02

who is Leilo?????

i refuse to believe all that untill someone tell me who is him

October 24, 2002 01:04 am ET (#7)
-Orim-
Loyal Fan

99 posts
09-15-02

what was the azerty issue?
never had it..
btw.. that means b-zel&b-dai sucks worse then we thought..
50% getting +1 or +2.. never +3 _ _+
NC is stupid!!

zelling +10 dsm to +11=10% 'high chance'

October 24, 2002 01:26 am ET (#8)
KnightSpirit
Loyal Fan

137 posts
04-27-02

Leilo is one of the Lineage Message Board admins.. pretty much same job as melentus I guess =]
Well, if you read the thread, it will say that the enchantment post was originally written by Monitor23 and posted by Leilo =]

And the azerty issue is mainly associated with european styled keyboards, so if you don't have it, you don't need to worry about it...

50% of getting +2 with a b-scroll is pretty high o.O higher than what a lot of people had once expected. But also, not being able to go +3 is not what people had expected.

Wonder why so many people boasted that they made their ac go +3.. must have been BSing =]... well now I know which one of my friends lie =]

October 24, 2002 01:55 am ET (#9)
ZPsyMageZ
Loyal Fan

110 posts
12-01-01

lol, make a +9weapon is same luck for make a +7weapon then?

October 24, 2002 02:01 am ET (#10)
Ranger
Loyal Fan

144 posts
06-21-02

Longest news post ever O_o Amer you should be ashamed of yourself =P

October 24, 2002 02:03 am ET (#11)
wingzerohero
Loyal Fan

109 posts
03-06-02

you have to be 18 to pay for lineage on your own o.0
so in reality there's a 18+ requirement to play since you must pay to play
(note: i pay with my debit card since i am 18+, i dont know bout checks or other methods on their age requirements)
Cause i remember i started this game when i was 16~17 (when it first went pay) and i couldnt make an account solely on my own and my first account was on my rents credit card :D

October 24, 2002 02:13 am ET (#12)
BigPope
LC Admin

622 posts
01-18-02

Wingzerohero you forget that in korean that 30% of lineage are people under 14 they didnt release numbers for under 18 but i am sure its close to 50%. This really effects the econmeny in korea because the fact that gamerooms will be making 30% less then they have before.

October 24, 2002 02:19 am ET (#13)
Etikilam
Loyal Fan

381 posts
02-12-02

Maybe my math is wrong... but this means +6 armors (nonelven for all you smart asses out there) are harder to make then +9 weapons right? Just costs more to try with weapons...

October 24, 2002 02:20 am ET (#14)
BlueMasK
Loyal Fan

110 posts
11-07-01

That is wrong..

In my result on blowing items.. is 1/10 success.

October 24, 2002 02:51 am ET (#15)
Substance
Loyal Fan

186 posts
09-25-02

huh?????????????????????????????+9weap PRice is DOWN~~~~~~~~~~~~~~~
same chance as getting to +7..o.o

October 24, 2002 02:54 am ET (#16)
natlswim
Loyal Fan

148 posts
04-10-02

gotta update dm info for dep

October 24, 2002 03:14 am ET (#17)
Ramada
Loyal Fan

89 posts
03-18-02

BlueMask,

You've just had incredibly bad luck is all. I on the other hand am sitting at 17/36 on overzelling items...and 5/7 on weapons. I've been incredibly lucky...so it all evens out in the end I guess...lol

October 24, 2002 03:30 am ET (#18)
amer
LC Admin

864 posts
07-11-01

Based on this information, the items which we will post about on LC are: +6 bone items, +8 non-elven armor, +10 elven armor and +10 weapons. ;) So if you make em, let us know, we want to interview you!

IRA: Leilo is Susan Kath, Director of Community Relations. Melantus's boss (according to Melantus :)

-Orim-: AZERTY issue is that certain non-American keyboards are called AZERTY instead of QWERTY because they are not organized the same way. When you pressed the number 1, it would act as if you has hit F5. So if you had teleport home bookmarked to F5, and you told people "I need 1000 adena", when you hit the 1 key, you would teleport home.

Ranger: Longer news posts:
http://www.lineagecompendium.com/addcomment.php?newsid=764
http://www.lineagecompendium.com/addcomment.php?newsid=846

Etikilam: Yes, but since ndai costs more and there are 3 possibilities of blowing to +9 instead of 2 for +7, it would cost 5 times as much.

BlueMasK: You have bad luck. :) I blew 4 weapons in a row, that doesn't prove anything. If you flip a coin 10 times, you might get 3 heads in a row, even though the chances are 1/2.

ZPsyMageZ/Substance: +9 weapon is 1/27 chance. Why? because it is 1/3 as hard as +8 which is 1/3 as hard as +7 which is 1/3.

October 24, 2002 05:51 am ET (#19)
natlswim
Loyal Fan

148 posts
04-10-02

so we don't know the exact stats on dai'ing a +9 or higher weap?

October 24, 2002 06:05 am ET (#20)
amer
LC Admin

864 posts
07-11-01

natlswim: Weapons are always 2/3 chance to blow. However, with +9 or better, if it doesn't blow, it might just stay the same.

October 24, 2002 07:18 am ET (#21)
maffy
Loyal Fan

11 posts
04-13-02

-.- you guys
to get to +9 you must first get it to +7
so if its 33% to get to +7 then 33% of that to get +8 and then 33% of that to get +9
hence the actual % to get +9 is about 4%

October 24, 2002 08:13 am ET (#22)
Landrea
Loyal Fan

30 posts
10-08-01

I don't really understand why they call it "AZERTY hotkey issue" since my european QWERTY keyboards has the same problem... :\
But great to know there's a fix for it! :)

October 24, 2002 11:42 am ET (#23)
acidtrance
Loyal Fan

63 posts
02-25-02

Leilo rocks the house =] had to say it

October 24, 2002 11:57 am ET (#24)
KnightSpirit
Loyal Fan

137 posts
04-27-02

I think for +9 or above weapons, there is still a 1/3 chance for it to go up, but there is a 50% chance after that that the weapon will not go up but not blow at the same time.
So pretty much for an enchantment at +9 or above to be successful, the rate is around 1/6

October 24, 2002 12:06 pm ET (#25)
lechtung
Loyal Fan

19 posts
01-11-02

the information about bdais is wrong. It says that if u have +6 +7 +8 weapon and u use bdai, u only can get +1, ok, this is wrong, i have made +9 weapon from +7 weapon and bdai. Dont understand how a member or NC can write wrong this.... This is not imposible KnightSpirit, and i MADE this 2 weeks ago!

October 24, 2002 01:20 pm ET (#26)
KnightSpirit
Loyal Fan

137 posts
04-27-02

o.O
thats impossible

it has been like this for a long time

October 24, 2002 01:31 pm ET (#27)
McLeans
Loyal Fan

137 posts
09-17-02

eh...how come IDENTITY made his pg from +3 to +6 with a bzel? -.- if there's no chance to do that...???

October 24, 2002 01:51 pm ET (#28)
Rincewind
Loyal Fan

279 posts
02-12-02

Great info, thanks leilo!

BTW, we've known about the 1/3 chance on weapons since the first vet questions...don't know how you guys forgot. ;)

October 24, 2002 02:22 pm ET (#29)
BlueP
Loyal Fan

20 posts
10-12-02

<quote> If an item starts at +6 to +8, you have a chance of increasing by 1 </quote>

Does that mean that you _can't_ blow up a +6->+8 item with a b scroll ???

OK i'm tired... maybe i need to read the post once more... *urk*

October 24, 2002 02:50 pm ET (#30)
xLondonBroilx
Loyal Fan

200 posts
10-02-01

From scratch, the chances of making a......
+1 bone armor---1 in 2
+2 bone armor---1 in 6
+3 bone armor---1 in 24
+4 bone armor---1 in 120
+5 bone armor---1 in 720
+6 bone armor---1 in 5,040
+7 bone armor---1 in 40,320
+8 bone armor---1 in 362,880
+9 bone armor---1 in 3,628,800

Hmmmm, sounds pretty easy! @.@

October 24, 2002 03:23 pm ET (#31)
Jaire
Loyal Fan

74 posts
02-12-02

Ok, two things. First, for those the think it takes the same luck to go +9 as it does +7 are grossly ignoring the rules of probability. It's a 1 in 3 chance each time. Yes it is 1/3 chance to go to +7 and a 1/3 chance to go +9 but you will have already used a 1/3 chance to go +7 and 1/3 chance to go +8. The overall chance of going from +6 to +7 is 1/3 but the chance to go +6 to +9 is 1/3*1/3*1/3 so a 1 in 27 overall chance.

Second, with this information that bzel/dai are only +1 on regularly enchanted items and rarely +3 on underenchanted items and are no likeley to overenchant than normal zel/dai, it only makes sense to use b-zel/dai on new items to save from buying n-zel/dai. This means the cost should only be a little over 2x the price of a n-zel/dai. 80-100k for a b-zel and 160-180 for a b-dai.

October 24, 2002 04:14 pm ET (#32)
Substance
Loyal Fan

186 posts
09-25-02

Jaire....u wrong...--;
no one is thinking +7weap to +9weap is same luck......its just that a +7rap go to +8 is the same luck as +8 going to +9....--;and it doesnt mean +7 to +9 is the same

October 24, 2002 04:36 pm ET (#33)
gigi
Loyal Fan

641 posts
05-01-02

1 in 27 chance success
and not guarantee.....that if i blew 26 yumi, i'll make a +9yumi.....

so..i guess i'll save my $$, and buy off from those lucky ppl

October 24, 2002 05:23 pm ET (#34)
h2ombre
Loyal Fan

333 posts
02-28-02

Jaire you forget about using bzles to make +7 epm and +7 non-elven items. Using bzels that cost 450k in these situations is cheaper than using nzels.

October 24, 2002 05:59 pm ET (#35)
K1DA
Loyal Fan

49 posts
10-24-02

Leilo is Melantus's Boss for those of you who don't know.

October 24, 2002 06:26 pm ET (#36)
TheQuickWind
Loyal Fan

145 posts
04-15-02

Ok well your all blind.. there lieing to you.
I blow over 9 +6 yumis got 1 +7
then 3 +6 got none
then 11 +6 and 4 +7 and got nothing \./ !!@@$@&@@#^$!#
then got mad and blow all my ac.... none of that went up ether.
the chances are not ramdom !! there baced on something.
This is pure BS.

I'm buying everything from now on.. to hell the NC's Mind games.

October 24, 2002 07:30 pm ET (#37)
wickedliquids
Loyal Fan

32 posts
10-11-02

Ok -you guys lost me - what's an AZERTY???

October 24, 2002 08:31 pm ET (#38)
Etikilam
Loyal Fan

381 posts
02-12-02

look at your keyboad... are the top left keys qwerty or azerty....?

October 24, 2002 10:11 pm ET (#39)
Doomscythe
Loyal Fan

1155 posts
03-21-02

Melantus's Boss o.o

October 24, 2002 10:44 pm ET (#40)
KnightSpirit
Loyal Fan

137 posts
04-27-02

[QUOTE] with this information that bzel/dai are only +1 on regularly enchanted items and rarely +3 on underenchanted items and are no likeley to overenchant than normal zel/dai, it only makes sense to use b-zel/dai on new items to save from buying n-zel/dai. This means the cost should only be a little over 2x the price of a n-zel/dai. 80-100k for a b-zel and 160-180 for a b-dai. [/QUOTE]

lets have an example here...
umm.. hows making +5 pgs

if you were to n-zel +4 pgs (roughly 1.5m each) it is a 1/4 chance and therefore will take you roughly 6m to make a +5 pg using n-zels

but if you use b-zel, it will be 1 pair of PG, and 2 b-zel so thats only around 2.5m

o.O oh.. so you're saying now the b-zel should be 2m each? to balance everything out?
no.. can't think lik that

October 24, 2002 10:49 pm ET (#41)
KnightSpirit
Loyal Fan

137 posts
04-27-02

re #36
it's the millionth time this has been said... it'a probability.. go look it up in a dictionary or something

you can roll a die.. you can roll it 100000 times in a row and it might never land on a 6 (unlikely)
or you can roll it 10000 times and it can land on a 6 every single time...

it doens't mean that you WILL make a +7 every time you n-dai 3 +6, it is just a rough estimate.

and.. probability is NOT mind games... thats just funny

October 24, 2002 11:29 pm ET (#42)
NeoCross
Loyal Fan

139 posts
03-20-02

I read this guy says that Bzel won't do +3 if your item is +3 or higher

so therefore he is on crack or cocaine or other narcotics because many people get +3 from +3 items or +4 even

there are many ppl to get +7 cop from +4 using 1 bzel...
this person is merely dillusional

October 24, 2002 11:30 pm ET (#43)
NeoCross
Loyal Fan

139 posts
03-20-02

Also, Ncsoft stated Bdai can only do 1 over the safe enchant (7)

so

therefore, Bdai can do +3 at +4rapier

and I know people who haven gotten this too

This guy smoking great stuff

October 25, 2002 12:44 am ET (#44)
KnightSpirit
Loyal Fan

137 posts
04-27-02

the people that claim they have gotten this is lieing maybe?

i used 10+ b-zels and 5+ b-dais
NONE of them went +3 or higher
and i did not do any of this when the items were above they were over safe enchant
they were all used with +3/5 items

and i know none of my good friends who made +3 either

only sum people who are probably lieing on chat say they made go +3

October 25, 2002 03:19 am ET (#45)
TheQuickWind
Loyal Fan

145 posts
04-15-02

if it is 1 in 3 what are the odds of me getting what haopend to me happen...
...... you do the math... I won the fucking Loto in a bad way

October 25, 2002 06:24 am ET (#46)
Linny
Loyal Fan

166 posts
05-01-02

very good idea to post it here, the azerty tips iqs very useful for me and all the other stuffs r interesting too
well i don't like to go on official boards so again very good idea

October 25, 2002 06:44 pm ET (#47)
KnightSpirit
Loyal Fan

137 posts
04-27-02

thequickwind.. you still don't seem to understand the word probability...
it seems that i cannot get the meaning thru ur skull, so pull out a dictionary

and watch ur language.. because there is no filter here it doesn't mean you can swear...

October 25, 2002 08:13 pm ET (#48)
TheQuickWind
Loyal Fan

145 posts
04-15-02

um you don't read ... it said "33% chance "
not probability.
It is soft ware on a computer that uses math ... its math
~Everything I said was right.

Oh the rules are as long as i don't put anyone down then its ok.

Why your post is up i got no clue.

October 25, 2002 08:15 pm ET (#49)
TheQuickWind
Loyal Fan

145 posts
04-15-02

anywayz 33% chance on 1 right... so if i do 2 thats 66%... and 3 99%...
hmmmmm !!?!@?#!?$#?@!^?? blood mosons.... stop talking to me you wast me time.

October 25, 2002 09:49 pm ET (#50)
KnightSpirit
Loyal Fan

137 posts
04-27-02

Re: TheQuickWind

damn.. u must have failed math
33% chance is always 33% chance

it doesn't mean that if you blow 2 the third will go up

if you blow 100.. the 101th is still going to be a 33% chance

and this is called PROBABILITY

stop talking.. ur embarasing yourself

[quote] 33% chance on 1 right... [/quote] -> Right =]
[quote] so if i do 2 thats 66%... and 3 99%... [/quote] -> WRONG!

that is the stupidEST think I have ever heard.. i'm sorry but that is WRONG
lol
you should stop skipping school to play lineage and go to math class.. it seems either you're in grade 2 or you're brain is made of granite

October 25, 2002 10:52 pm ET (#51)
Yammie
Loyal Fan

213 posts
11-14-01

lol

October 26, 2002 05:43 pm ET (#52)
TheQuickWind
Loyal Fan

145 posts
04-15-02

Um..... your a moron.
not the biggest ihave ever met.
one of them tho.

If I ues one and my chances are 33%.
then useing two dubbles my chances by useing 2
as with everthing. chances of 33% x2 = 66%.
Whats the % of that working
you add them moron. I'm teaching you stuff
so stop your talking.

October 26, 2002 06:35 pm ET (#53)
KnightSpirit
Loyal Fan

137 posts
04-27-02

Go back to school and stop talking
you're embarasing yourself

everything you blow has a chance of 33%.. the first has 33%, the second has 33%, the third has 33%
It is unlikely that you'll blow 10 in a row but it is possible because every one of them is 33%

Btw.. how old are you? go back to school
or better yet.. just stop talking to save yourself from further embarassment

October 26, 2002 06:48 pm ET (#54)
KnightSpirit
Loyal Fan

137 posts
04-27-02

ok.. lets try to teach you something

there is a 2/3 chance that the first one will blow
so there is a (2/3)^2 chance that both the first AND second will blow
there is a (2/3)^3 chance tha both the first second AND thrid will blow
so there is a 8/27 chance that both the first and the second and the third will blow.

and this continues... so there is a (2/3)^n chance that all will blow up to the nth one...

however, note that there will always be a 2/3 chance that the next one will blow... this just shows how unlikely it is to blow that many

October 27, 2002 01:22 am ET (#56)
amer
LC Admin

864 posts
07-11-01

TheQuickWind: KnightSpirit is absolutely correct. Sorry to disappoint you. :(

October 28, 2002 06:53 am ET (#57)
TheQuickWind
Loyal Fan

145 posts
04-15-02

if thats true then your saying, geting 10 yumis and over daiing them does
not have a better chance then 1 yumi of getting me a better bow?

ok what if i have 100000000000 yumis and over dai them all

and i have 1 and over dai just that one. what has a better chance of working.
sorry a better % chance.

What you learnd in math class does not aply here.
And i'm sorry to tell you that Amer...

You see 30% on 1 atempt is not 30% on 2 atempts.
Each atempt incress your odds of getting it.
30% = roughly out of 100 atempts 30 yumi go up.
30% = " " 200 " " 60 yumi go up.

1 in 3 / 33% chances of going up, with 1 yumi.
Did not go up. try it again.
1 in 3 / 33% chances of going up, with 1 yumi.
Did not go up. try it again.
1 in 3 / 33% chances of going up, with 1 yumi.
This one went up. At least thats what 1 in 3 chances means. that 1 out of 3 go up and 2 out of 3 do not.


By the way you wanna get this guy off me back.. hes annoying and has low selfasteam thats making him say insalting remarks about me, to make him feel better about him self. Are you not saposta prevent this and is this not what the rules say... I'm guessing your friends or something. if so i loes all
respect.



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