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December 23, 2002 01:23 am ET - research by Neo/Sivitri
Chaotic Spells
NC Support has responded to a few players regarding casting chaotic spells and I thought it was important enough to post their answer here.

With the Nov. 6 update, we got an increased penalty with the casting of chaotic spells. For example, the publish announcement said that casting Curse: Poison was -300 lawful penalty.

However, some players have noticed that casting Curse: Poison makes you *fully chaotic*. Your lawful will jump from 32767 to a negative number, as if you PKed a character. This only happens if you successfully cast Curse: Poison on a player with a blue name in a non-Combat Zone. Here is NC's response:

"Presently, the Curse: Poison spell has been changed to a -300 alignment for a unsuccessful cast, or a successful cast in a combat zone, or a successful cast on a chaotic person. In fact you can defend yourself from an aggressor with only a -300 penalty as long as they attack first. But if you successfully cast it on a lawful character and YOU are the aggressor then you take the full chaotic penalty."

NC made sure that it was supposed to work that way with Lineage - Korea:

NC QA Team: "I just wanted to let you know that the penalty system is working as designed. So you can follow the information I sent you in the previous e-mail as a penalty guideline for the curse: poison spell."

Be careful!

December 23, 2002 01:29 am ET (#1)
BavmordaX
Loyal Fan

72 posts
02-15-02

this has to be the most retarded penalty i have seen them do yet, in the increasingly long list of ways to screw mages.

December 23, 2002 01:32 am ET (#2)
BlackBow
Loyal Fan

39 posts
06-12-02

Casting curse poison on a lawful person in a normal zone always made you chao. The one and only time I did it(doh), I went from full law to -800 or something.

December 23, 2002 01:33 am ET (#3)
Iamaelf
Loyal Fan

94 posts
04-12-02

Sucks to be a mage on dep/ken

December 23, 2002 01:41 am ET (#4)
Kuroko
Loyal Fan

109 posts
03-31-02

sucks to be a mage ^^

loa still isn't that much better

December 23, 2002 01:44 am ET (#5)
SpiritZ
Loyal Fan

14 posts
10-25-02

lol
this must be one of the stupidest things of lineage

December 23, 2002 01:50 am ET (#6)
YuGi
Loyal Fan

159 posts
02-19-02

=.=~~this is why ppl in korea play knights~=.=
looks like its gotta happen in US too~

December 23, 2002 01:51 am ET (#7)
Yammie
Loyal Fan

213 posts
11-14-01

the spell should be replaced. its a retarded spell even if it didnt make you chao. same with create zombie

December 23, 2002 01:56 am ET (#8)
BloodRulez
Loyal Fan

37 posts
10-22-02

I think that the enalty is to big for an dumb spell like that

December 23, 2002 02:05 am ET (#9)
EvilAngel
Loyal Fan

38 posts
11-04-02

dammit.. that is so stupid
i was full law and went chao cause i was bored and poisoned deeqs at dvc -.-

December 23, 2002 02:07 am ET (#10)
protagonist
Loyal Fan

8 posts
12-01-02

what? thats so retarted its just a spell its not like he died

December 23, 2002 02:25 am ET (#11)
tlhung
Loyal Fan

102 posts
12-07-01

Why NC keeps on nerfing mages? >.<

December 23, 2002 02:31 am ET (#12)
Lord_Nazh
Loyal Fan

63 posts
02-10-02

reported that curse:poison was an insta-chao spell about the same time giran came out... no 'fix' yet on it

December 23, 2002 02:41 am ET (#13)
FlyZ
Loyal Fan

791 posts
11-11-01

lol.. that's funny.

I just interpret that as "We ported this from Korea and we have no fix for it as of now, quit your mages and play a knight like everyone on the koreans server do."

They just make it sound nice as if they meant to make it that way.

December 23, 2002 02:53 am ET (#14)
elvinkind
Loyal Fan

236 posts
03-02-02

lol dude that sux ass

December 23, 2002 03:11 am ET (#15)
Tweak
Loyal Fan

456 posts
10-21-01

yeah NC screw everything for mage...go NC u need to screw the new mage staff ( crystal staff) its too good i know

December 23, 2002 03:15 am ET (#16)
Arioco
Loyal Fan

119 posts
11-01-01

"you can defend yourself from an aggressor with only a -300 penalty as long as they attack first".... LOOOOOOOOOOL!!! if a knight ataks a mage u dont have time neither teleport home! retarded ppl....

They say u can defend yourself casting poison!!! hahahaha u need to casy it 50 times to cast it succesfully then u have -15000 lawfull points and a good death... O_o maybe droping something....

NC don't like mages at all..

TAKE OUT SOFT AC FOR MAGES!! AND TAKE OUT CHAO SPELLS PENALTY!!! ;(

December 23, 2002 03:21 am ET (#17)
Arioco
Loyal Fan

119 posts
11-01-01

maybe u can kill somebody with curse poison... x'DDDD it takes out 3 hp every 20 seconds! ;( MAKE IT BETTER NC!!! U CAN... BUT U DON'T WANT!!!!
%)/$·"%/($)·!!!

December 23, 2002 03:23 am ET (#18)
Hoggle
Loyal Fan

34 posts
12-22-02

THAT IS 1 OF THE MOST RETARDED THINGS I EVER HEARD. tHEY CAN CURE THEMSELVES FOR 35 ADENA.

December 23, 2002 03:24 am ET (#19)
L
Loyal Fan

481 posts
01-16-02

mmm....... mages are dead after this year's updates lol
so ... can't use the spells to curse ppl for fun...
can't really use it to hunt....
can only use it in seige/combat....
mage's magic can't really kill people....
it hurts the caster more than the target...
mmm.... only support and healing spells are useful and they're worse than elf's
only a BIT better on earning money and hardly being able to hunt STRONG bosses
heheee, yep, mage's era is over ^_^:

December 23, 2002 03:32 am ET (#20)
Arioco
Loyal Fan

119 posts
11-01-01

Have u ever tried to lvl up a mage to lvl 50????

At lvl 49 a mage do 1% every 5 hours NON-STOP!..
A knight make 2% at the same lvl.. hunting only 4 hours...

On a litle lag the mage usually dies!! cause the SOFT AC!!
Knights have double HP and mops hit them half of a mages... so hardly to die

Why in spite of all this... they still make mages suck????
Give them 10% more expierience on every mop! or make summon dont steal exp! then would be 91 lvl 50+ knights.. and more mages than that only 4 lvl 50 mages!!! (and 1 rumored cheater.. 52+)...
;(

December 23, 2002 03:33 am ET (#21)
redpig
Loyal Fan

283 posts
10-15-02

hahaha
retarded~
so now u lose law for protecting urself??
hahahahaha~~

December 23, 2002 03:35 am ET (#22)
Arioco
Loyal Fan

119 posts
11-01-01

u dont lose law redpig... u go chao directly! so the chao penalty isn't -300.. IT IS -33000!!! plus -300 for every try.. ^_^

December 23, 2002 03:36 am ET (#23)
TaosZ
Loyal Fan

200 posts
10-14-02

NC should of explained this more clearly when they posted it awhile ago

December 23, 2002 03:44 am ET (#24)
Substance
Loyal Fan

186 posts
09-25-02

mage is already cheap with all those spells..i mean..get them cheaply...1st,that makes mages more cheap and with the chao penalty..mages are cheapest char in game

December 23, 2002 03:51 am ET (#25)
UltimatePyro
Loyal Fan

4 posts
06-15-02

out of 3 years playing lineage i don't think i've heard of anyone dying to curse poison from a mage... Very agressive spell there...

December 23, 2002 03:53 am ET (#26)
gigi
Loyal Fan

641 posts
05-01-02

spellbooks r cheap because:
- nc keep nerfing the spells!
- nc keep nerfing the mages (who use the most spells supposely)
- nerfing mages resulting less newbie mages to learn new spells therefore demand for the spellbooks decrease...and the price drop like mad


hmm..
let's see...
worldwide servers (60+) vs loa (1)
ultra-nerfing mage servers vs trying to balance all the classes server

...guess either have to make a knight or start ur mage on loa "ONLY" (oh shi..loa have those patches too right?...)


why knights dont have -align when they hit u then?
i dont get why a mage have to -align just to defend themselves....what a bunch of jokes...come on..pink ppl get poisoned deserve to be dead ..
oh yea..if u use poison on a chao ppl..i think u still lose alignment too - -;..

one more implement for a mage can get to become the bottom of the food chain...

overall, this part of the patch NERF the mages...
does it sound balance to you? yes? no? - -"

December 23, 2002 03:59 am ET (#27)
XeniteKT
Loyal Fan

4 posts
11-08-02

Sigh thats just crap, just another reason I made elf on LoA and not a mage.
Played mage only on Ken since beta, I finally had enough of shit like this. :(

December 23, 2002 04:22 am ET (#28)
Blahk
Loyal Fan

234 posts
02-02-02

ok..lets recap. mages get soft ac. mages lose som. the only fun part about mages(getting tons of bb's) is removed, and replaced by 1 or 2 skel guards. mages can no longer heal dk to death(making bosses nearly impossible for them) making summons have a lower carry limit(meaning you have to resummon more often. mages get a 'som' that sucks 1-2mp per hit, making you waste the mp you steal on healing yourself. penalty on spells. and this one really makes me mad-nc is adding in spells like wind shuriken, instead of bringing in spells that ppl actually want..such as disintegrate, meteor strike, immune to harm etc! if this keep up...by next year this time, nc will decide that mages dont deserve armor, or weapons. way to go guys...keep it coming. (btw i cant wait for this AMAZING christmas event)!!

December 23, 2002 04:48 am ET (#29)
SoulScream
Loyal Fan

19 posts
01-09-02

A retarded nerf for a more or less useless spell.

December 23, 2002 05:36 am ET (#30)
QuickShadow_
Loyal Fan

173 posts
02-05-02

Makes you wonder why so many people are leaving the game eh?

Mages and non-mages the same...

December 23, 2002 05:59 am ET (#31)
bigpeeler
Loyal Fan

129 posts
10-23-02

argh stop complaining and let them do wut they want wen they want 2 their game... they kno wut their doin...

December 23, 2002 06:06 am ET (#32)
vision
Loyal Fan

22 posts
10-13-02

the level of retardism in this game is incomprehensible. i can go on bashing the game for an infinite number of pages but that's not gonna help anyways.

long story short, NC keeps doing things to the game they THINK people will like but there are more people leaving (with each "update" to the game) than there are new players coming in. NC has been doing this forever and it's driving off players, ARE THEY ALL BRAIN DEAD OR SOMETHING?@?!?

heh, i feel better now. kthx.

December 23, 2002 06:10 am ET (#33)
Tissot
Loyal Fan

180 posts
06-22-02

 
 
 
                        1 f0rgiv3 u 2 NC 4 yr sin5
 
 
 

December 23, 2002 06:22 am ET (#34)
MadCatz
Loyal Fan

35 posts
11-14-01

Nc you are totally nuts. a person SHOULD NOT!!! go chaotic because they cast a single spell, maybe if it was a one hit instant death but for something that can be cured or healed.... you are out of your mind. I dont see why you are so blind!

"im a poet, and i know it"

December 23, 2002 06:40 am ET (#35)
Sivitri
Loyal Fan

12 posts
09-12-02

Yeah I went from maybe a hundred less then full
lawful to -800 chao from casting poison on
poison420 jus playin around. o.o I think the
penalty is b.s. If you were gonna go completely
chao from something they coulda at least made it
from a better spell then poison.

December 23, 2002 07:07 am ET (#36)
stupidity
Loyal Fan

132 posts
10-19-02

Whoa. Who here actually uses curse:poison (in an actual fight)? What other spell makes a CASTER (mage, prince, elf, or even a knight w/blank scroll) go automatically chaotic???

Cancellation is bad enough, but a knight or an elf cannot fight, repeat cannot fight with even 1 mage constantly wb or paralyzing him. This is why they put in the negative alignment penalties for those spells.

As for curse:poison, I agree that automatic chaoticness is a bit absurd -- but who the... well, who actually uses that thing?

December 23, 2002 07:33 am ET (#37)
flexy24k
Loyal Fan

215 posts
12-10-02

Ummmm. Anyone notice how smart people who know how to play a mage can hold their own???
U also have to realize that there used to be a lot of bully mages that would just hang out and cast spells on unsuspecting people (mainly knights) for no good reason other than to be mean. That's the main reason NCI keeps penalizing mage char. I remember when I was a newb running from all the damn BB mage pk's in SWL. Not fun...
As far as "soft AC" magicians don't wear armor! Knights do! Quit your whining already!!! If U don't like it then make a knight!!!!!!!!!!!

~K~

December 23, 2002 07:36 am ET (#38)
Linny
Loyal Fan

166 posts
05-01-02

omg it wasn't so clear when they announced this change, and it is a really stupid thing
they should put dep non pvp server so if they don't want ppl to pk

December 23, 2002 08:05 am ET (#39)
Sorelore
Loyal Fan

75 posts
01-28-02

And another stupid thing, why does frozen cloud hit other ppls dogs when u try to kill egg group. I went chao doing that too! How GAY!

December 23, 2002 10:14 am ET (#40)
Teapot
Loyal Fan

34 posts
09-12-02

>_< why....................................................................

December 23, 2002 11:06 am ET (#41)
negerhoer
Loyal Fan

13 posts
10-13-02

wut moronic mage would use poison as defend, they use para, and that has a 2000 chao bonus, and say u r defending urself and u use it, and u have to try 2 or 3 times, u just lost 6k lawful in a fight wher u just r defending urself
I just dunt get it
why u go chao when use it on pink players (when u r attacked, or helpin a friend dats attacked)
nc, dudes, just admit u want us to stop playing, so u can all be outa jobs again

December 23, 2002 11:12 am ET (#42)
K-ZS-M
Loyal Fan

925 posts
05-04-02

who the hell uses poison as their offensive?
yes, I use it for fun cuz it is a really useless spell
but making it turn u completely chaotic casting it on a lawful character?
isn't that abit harsh?
it should only add -300 if successful and nothing if failed
glad they didn't make it - your alignment for failing
guessing only for poison spell
I remember killing a newbie with poison
ok...I understand getting chaotic for that
but just casting it and u're chaotic?
what if the person dies cuz of the poison, full chaotic?
fucking retarded...
they want us to be like the Korea servers...
but some things shouldn't apply to us...

December 23, 2002 11:14 am ET (#43)
AsianKing
Loyal Fan

65 posts
10-25-02

lol go go go NC
u the best, keep on nerf mage. it funny seeing mage goes chaotic.
i notice mage dont pk no more every since the ac soft. i see a lot of knight pking now lol
poor mage lmao..........

oh NC, please dont nerfs prince(ss) or else i go around killing newbie :]
it not a thread :]

December 23, 2002 11:38 am ET (#44)
XCollicoX
Loyal Fan

131 posts
04-20-02

NC=Bunch of Gay Uncle Fuckers

December 23, 2002 11:49 am ET (#45)
ruben
Loyal Fan

355 posts
10-07-01

to #26:
____________________
why knights dont have -align when they hit u then?
____________________
they tried it:
http://www.lineagecompendium.com/addcomment.php?newsid=162

December 23, 2002 12:28 pm ET (#46)
Arioco
Loyal Fan

119 posts
11-01-01

lol!!

"15 November 2001

Korean Test server news

Lineage Playforum (http://community.playforum.net:8080/bbs/prog/column?action=read&iid=10051004&kid=981) reported some updates that were made to the Korean test server:
If you attack another player who is either neutral or lawful, you will lose 100 x dmg in lawful points for each hit. They tested by *punching* a lawful character 5 times, inflicting 7 HP damage and losing 700 lawful points! The reporter wondered how much a +9 sword will do to his lawful. However, you won't notice the lawful drop until the next time you take red potions. Not being able to see the lawful drop right away maybe a bug. Either way, this is a huge penality for hitting other players (this rule is probably not applicable during wars) "

----------------------------------------------------------------------------

Post #36.. stupidity.. your name goes right with u...

"Cancellation is bad enough, but a knight or an elf cannot fight, repeat cannot fight with even 1 mage constantly wb or paralyzing him. This is why they put in the negative alignment penalties for those spells"

U ever played a mage man??? Imagine u are a mage hunting on aden.. and a knight start hiting you...ok? I hope u have clears on your hotkeys cause with the shity soft ac update and the str of a knight your HP goes down really fast.. then u must open spells window! (u sure dont have time man...) then u search cancel.. or weapon break/paralize.. and cast it using control key.. (if you have one hand on mouse and the other on control key... how u use pots?) u problably die! but imagine weapon break/paralize doesn't work suscesfully.. u cast it one time.. two times... 3 times... by the way u are not full lawfull now.. yours summoned bb dont help u ataking cause they are on cerberus.. and u... DIEE!! losse some item.. and some spell...

I explained to you with an example in order u understand it..

December 23, 2002 12:39 pm ET (#47)
Doomscythe
Loyal Fan

1155 posts
03-21-02

What a stupid nerf >_<~

December 23, 2002 01:05 pm ET (#48)
GBMage
Loyal Fan

21 posts
10-22-02

Knights can be aggresive and attack first without any penalty.......

December 23, 2002 02:01 pm ET (#49)
nanjinho
Loyal Fan

0 posts
12-23-02

I dont want to be mean but, who the hell use curse: poison
and this is just another screw up for mages...
suks to be mage jumping full law to full cho.. -.-;;

December 23, 2002 02:19 pm ET (#50)
Zephrex
Loyal Fan

posts
12-23-02

hahahaha! now they fucked the mages on loa, they took all our skele boots, rings, mage caps, and staff of mana and gave us some fireworks, a red sock and some stupid remake of old christmas music that we have all heard a billion times. Mage is really screwed now.

December 23, 2002 04:21 pm ET (#51)
MarieClaire
Loyal Fan

19 posts
10-27-02

send NC 500 e-mails demanding a change or you will quit.

threaten them =) (thats what im gonna do atleast -.-)

December 23, 2002 04:43 pm ET (#52)
L
Loyal Fan

481 posts
01-16-02

i ain't sure about other places, but 1/2 year ago,
my mage need to hunt about 4~5 hours to get 1% in Giran 4f (maybe i sux, i ain't sure)
how can other mages manage to get to 50+ without som these days without spending tons of pots money
i feel kinda lucky for giving up lvl up to 50, but kinda a waste to get to 4x% o.o; if i got to 50+ then get these updates, i would think that it's a SUPER waste of time to lvl up -____-; why bother with mages, may be they don't meant to be lvl 50+, they don't even have the lvl 50 bonus

#31 "argh stop complaining and let them do wut they want wen they want 2 their game... they kno wut their doin... "
they're the customer, it's their right to complain for what they paid
if you're getting the Min salary in canada then you have to work 3 hours to pay for the game each month -.-; if you have never worked, then you wouldn't understand.

December 23, 2002 04:58 pm ET (#53)
K-ZS-M
Loyal Fan

925 posts
05-04-02

complaining is part of the game to ppl
lvling a mage isn't so bad
reason is...
u got a sof or sls to go hunting with
but gotta either pump crazy pots or rely on magic for pure healing
unless u got some really good AC that would just ignore the soft AC
like -6x, which if u have, u'll see a big change
u can hunt like a knight with -4x AC

yes, they don't got a lvl 50 bonus
look at knight bonus, lvl 1 spells? what garbage now when we got blank scrolls
look at elf bonus, u can't even teleport to the exact spot u want
look at prince bonus, well, I guess u can call this useful if u like alot of ppl in your pledge and don't wanna bother with sub-pledges
so...looking at this...whatever lvl 50 mage bonus it is...it is gonna be shitty like the rest, then everyone is gonna bitch bitch bitch

if I see princes working their asses to lvl 50+, which don't forget, they got a soft AC problem too
then a mage can do it too!

December 23, 2002 05:30 pm ET (#54)
Cody
Loyal Fan

510 posts
09-10-02

1 question....why?

December 23, 2002 07:26 pm ET (#55)
flexy24k
Loyal Fan

215 posts
12-10-02

Mages have no one to blame for these penalties except the mages that came before them. If it wasn't for them picking on newbs and pking like krazy NCI wouldn't have made these law penalties so strict. If people had more honor and were more noble then we prolly wouldn't have these problems now... NCI lost a lot of members back in the day cuz of ruthless mage tactics. New players that didn't know better and wandered in to SWL unaware that there were like half a dozen pk/grief mages waiting for them... I remember hunting those mages back when our pledge was young. Lol, anyone remember how when FL owned Kent and FirstLove used to come to the aid of newbs when too many people were pking in SWL??? Ahhhhhh, the good ol' dayz...

~K~

December 23, 2002 08:09 pm ET (#56)
TeronElf
Loyal Fan

185 posts
09-21-02

mage=fun death :)

December 24, 2002 05:08 am ET (#57)
stupidity
Loyal Fan

132 posts
10-19-02

In reply to Arioco:

I do happen to have several mages. Because on Korean servers (which is where I play), summoned mops do and take 1/8 dmg to players, mages cannot rely on BBs. My mage happens to be wis 18 and int 15, giving me decent mp (503@lev48). No knight has ever succeeded in trying to venz me by himself. Cancel until he runs out of braves (no one seems to carry 15+) or curse:paralyze works fine -- with just -50 ac, lev50 +9sword does 20~30 dmg/hit, but oranges or even clears easily replace the hp.

December 24, 2002 12:34 pm ET (#58)
Malakar
Loyal Fan

66 posts
10-25-02

going chao for using poison was put in when players were using poison on newbies to kill them without going chao, after the update for dog pking making u chao. so nc decided to make you go chao on a successful cast of poison, rather than tagging the victim with your name, and if he dies from poison, then make you go chao. simply laziness and disregard for players' hard earned lawful points

December 24, 2002 12:53 pm ET (#59)
Arioco
Loyal Fan

119 posts
11-01-01

#53
"lvling a mage isn't so bad
u got a sof or sls to go hunting with
unless u got some really good AC that would just ignore the soft AC
like -6x, which if u have, u'll see a big change
u can hunt like a knight with -4x AC"

u dont have mage? i thought so...
try to have -60 ac on a mage?? u need DSM (17mill, what item do u have that cost that?).. need +6+7+8 items too..
a knight can easly reach -4x ac with 4items ¬¬'
they have brave that.. (its a lot of money but..) they gain lots more of exp!

if it isn't so hard why there are 92 knights and only 5 mages? of 50+

----------------------------------------------------------------------------

#57..

"giving me decent mp (503@lev48)"... if a mage on DEP/KEN has this mp at that lvl... post here plis ;) and congratulates..

"No knight has ever succeeded in trying to venz me by himself" lol... say the name of your mage chars... all that mages that u have.. and the server of each one ;) I encourage every knight to try to kill the... INVENCIBLE MAGE!!

Tu lo q eres es un fantasmón... ^^*

December 25, 2002 01:10 am ET (#60)
stupidity
Loyal Fan

132 posts
10-19-02

I leveled up from 40->48 w/ -40 ac and a +6 som/sof @ Heine field (Ungols, ramia, turtles, etc). It's not very hard. In fact, all one has to do is kill monsters! Well, I did earn enough to upgrade my items to -60ac and +8 som/+9sof. It took me 3 weeks.

Arioco, a knight cannot do 350 dmg to a mage before the curse:paralyze sets in. And if I want to save my lawful points (when i could get 10k align/hour), cancel + slow discourages them quite a bit. In the end, if all else fails, ice lance and walk away. Anyhow, a knight cannot 1v1 a mage who has similar items and level.

My mage's name has korean characters in it, so I won't try to post it here. I'll gladly email it to you.

December 25, 2002 10:38 am ET (#61)
Arioco
Loyal Fan

119 posts
11-01-01

#60

What items did u buy to upgrade tyour ac from - 40 to -60? how can y do so much money in 3 weeks? I still don't believe u so much man..

You say its not very hard to lvl up a mage.. im at lvl 49.. playing 5 hours = 1% so to reach 50 I need 100 days cause I don't have time enought to play more than that hours a day. A kinght can do it in only 40 days, playing the same hours a day... I am not saying its hard to lvl up a mage I'm complaining cause mages are more harder than knights, and NC still made updates nerfing them, they should put some update to help them lvl up.. not lvl down :(

And there are LOTS of lvl 52+ knights who can appear on COI near you and if u
are killing some mops you dont have time to win him.. neither use cancel!!.. u can only teleport. If I have on the hotkeys cancel/para/ice/etc.. its more or less easly to win.. but.. a knight on DK moprh that appear on COI near u... u cant do nothing man! and ice lance/para/decay pot/etc... its easy to fail on a knight with 60% MR and some ring.

December 25, 2002 12:45 pm ET (#62)
Retro
Loyal Fan

5 posts
09-18-02

I completely disagree with the lawful/chaotic penalty when it comes to seiging or defending yourself from PK.

Spells should only cause lawful penalty points while in a PK situation if the person you cast the spell on ends up dead, and only if that person did not attack you or someone in your party or pledge first before they themselves were attacked.

Spells should never cause a lawful penalty in a siege situation. There is nothing lawful nor chaotic about war. Everyone has a job to do. In war, it doesn't matter who you are attacking, whether they are lawful or chaotic. You simply have a job to do, whether it is to defend or take a castle.

What NC has to realize is that their game is not like a typical battle situation, say in Lord of the Rings, where typically lawful and chaotic parties are the only ones who battle each other. Their silly "drop if you are chaotic" rule is ridiculous. This however causes most players to be lawful simply for that fact.

I also disagree with the chaotic drop. If you are going to allow people to come back from the dead, you at least encourage roleplaying different character types by not taking any items away from them because of their choice to be lawful/chaotic.

What I would do if I ever created a game like Lineage is to make different parts of town more friendly to lawfuls or chaotics. Players with a high chaotic tally would have more of a bad reputation and would not be able to shop in very lawful areas. And guards for those areas would be more likely to attack chaotics. On the other hand, there would be seedy parts of town where chaotics would be welcome and PKing would be allowed, and there would be no guards and lawfuls would stick out like a sore thumb.

I also disagree with the killing of monsters to be "lawful". A monster itself may be evil in tendency, however I consider it more evil to run around killing monsters who just seem to be wandering around, i.e. non-hostile monsters, than lawful. I think there shouldn't be such a thing as a non-hostile monster, unless it has a specific reason for being so. Animals should be non-hostile. Lawful creatures should be non-hostile to lawful characters. All intelligent creatures should be hostile to chaotic characters, unless there is some kind of alliance or subservient relationship(i.e. orc fort ownage).

On summoning: mages should be able to summon monsters for fighting, but I feel there should be a law/chaotic adjustment depending on what kind of monster they summon. Summoning chaotic monsters should give a chaotic adjustment, summoning lawful monsters should give a lawful adjustment, and summoning neutral monsters should give no adjustment. The problem is, NC has not done a good job of creating lawful mops, almost every mop in the game is chaotic.

I guess I could write a book on this subject.

December 25, 2002 02:18 pm ET (#63)
stupidity
Loyal Fan

132 posts
10-19-02

#61:

@ Lev 40, -40 from:
Earthskin -4, Bless Armor -3, +4 Mage Armor -7, +4 Mage Cap -6, Dex Bonus -5, +5 TS -5, +5 COP -8, +4 IBoots -7, & +4 IGloves -5. That adds up to -40.

Playing 10 hours/day, getting 50k/hour, I upgraded to:
Earthskin -4, Bless Armor -3, +7 Mage Armor -10, +7 Mage Cap -9, Dex Bonus -6, +7 TS -7, +8 COP -10, +7 IB -9, & +7 IG -8. Ok, that's only -58. But it's close enough.

And I do have my oranges hotkeyed. If I'm killing mops when someone decides to start hitting me, what I do depends on what mop/ how many of them are following me. Unless its a pair of taurverus or something like that, I can safely ignore them while casting cancel, which in turn ignores any MR. Oh yeah, and yes I do hunt with >400 mp at almost all times (excluding when ifrit or phoenix spawns).

Coi got 4 second delay. 4 seconds is a lot of time to open the spell window and select cancel, if it's not already hotkeyed. Besides, the average DK knight would have to hit me for ~3 seconds straight (assuming i just sit there) to kill me. When I'm moving and drinking oranges, that lengthens to about 30 seconds. When I'm moving, drinking pots, and casting cancel/slow/para, the knight usually ends up venzing in less than 20 seconds.

My mage has a 50% success rate for slow on 75% MR elves, and about 80% on 40% MR knights. I guess that would make it a 70% or so success on 60%MR knights.

December 26, 2002 10:17 am ET (#64)
Arioco
Loyal Fan

119 posts
11-01-01

#63..

So in 3 weeks u have made..

from +4 mage armor.. to +7 Mage Armor
from +4 Mage Cap to.. +7 Mage Cap
from +5 ts to.. +7 TS
from +5 cop to.. +8 COP
from +4 ib to.. +7 IB
from +ig to.. +7 IG
and +9som/+8sof..

¬¬' ya sure....

Fantasmón..

January 14, 2003 12:27 pm ET (#65)
Arioco
Loyal Fan

119 posts
11-01-01

no response.... ^^*

Meaningless posts will be deleted. You don't have to post on *every* article. ^^

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