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April 30, 2002 02:47 pm ET - research by Melantus
Veteran Questions - Part 5 |
It's getting really good!
What exactly is the bonus for partying? With a prince? And do you plan to develop a party loot system?
Without a prince there is a very small percentage bonus when in a group. This bonus depends on the number of people in the group. It is not nearly as much as when a prince or princess leads the group.
With a prince or princess in the group, there is an additional 5 percent experience bonus added. So a monster giving out 100 experience points total (just an example) would then give out 105 experience. The experience is divided among the players based upon a percentage scale for their level.
Will we be getting the str/to hit bonuses currently being discussed? Are you guys testing those now as you are the dex/AC bonus?
We are still discussing other changes besides the dex/AC one you mentioned. Part of the dex/AC change has already gone in, and the other part is in the process of being worked out here. This whole process of getting and reviewing the updates from the Korean team is something we are reviewing and trying to refine.
What is the % chance of overzeling items (bone, elven, non-elven) and also what are the chances of +1, 2, 3 on a b-scroll?
The chance of successfully enchanting non-bone armor above the safe max enchantment is 1 over the current enchant level. Ex: to make a +5 from a +4 is a 25% chance. (1/4) To make a +7 from a +6 is a 16.6% chance (1/6).
The chance of successfully over-enchanting a weapon is 1 in 3 or 33% chance. Weapons can safely be enchanted up to +6. If using a bless scroll when trying to enchant, +7 can be safely reached if the weapon was at +5. If using a bless scroll in the enchant attempt is done when the weapon is at +4, a possible +7 can be safely reached (3 is the max). It is probably more cost effective however to do regular enchants.
This is very important: You cannot get +2 or +3 from a blessed scroll, if the item is at it¡¯s max safe enchant level or more (+6 is the max safe enchant level). If it is +7 or higher, you will only get +1 for a bless attempt.
If the item is +9 (or above) there is generally a chance of about half the time getting either +0 or +1 (if successful at all). So at +9, there would be a chance about a third of the time that the weapon would not blow up. Now with that success, it is checked about half the time to possibly get +0, or about half the time to get +1. The check needs to first pass the "about a third of the time", and then the "about half the time" to get a +1 at 9 or higher. The +0 is a success, it just gave +0 as the success amount.
So to summarize, here is what happens on an enchant attempt with no bless scrolls used:
Success of enchanting at +7 or higher is first counted as "successful" about a third of the time. Weapons that are +9 or higher have to then go through an additional check, or about half the time (roughly) the success being +1. The other half (roughly) would be +0 and no actual gain.
The importance of the bless scrolls is when they can be used. Players must determine if they are cost effective or not. Certainly at the right time, and if a player has possession of one, then try it.
What are the "hit rolls" for each weapon?
Basically each weapon has a possible damage amount that it can do. The damage will fall somewhere between the minimum that the weapon can do and it¡¯s maximum, affected by other factors such as opponent¡¯s abilities/armor (if the weapon does hit. A miss results in zero damage). We aren¡¯t going to list out the exact ¡°damage rolls¡± for each weapon, but a few of the fan sites are pretty accurate in their estimates.
Mel I really want to know what blessed weapons and armor do for you EXACTLY. So people say they are harder to drop others say they are good against undead (armor protection vs undead/ weapon better damage). I have tested the weapon theory on a bunch of ghouls, I took a +7 b-katana and a +6 sls and the sls kills faster hands down. As far as blessed armor items¡¦I cant really see a difference.
Bless weapons do extra damage against undead and demons, which includes baphomet (the amount is somewhat small per hit). Bless does better damage to ghouls then silver, because ghouls are undead but don't hate silver (the only undead monster that does not hate silver).
There is no effect against undead with blessed armor. |
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