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October 16, 2002 09:53 pm ET - research by Melantus
Veteran Questions #2 answered.
This is loooong. Read the whole thing, it's really good, including the part where he gives the exact formula for AC based on class.

http://boards.lineage-us.com/cgi-bin/showflat.pl?Cat=&Board=Discussions&Number=243978

We have our work cut out for us in terms of integrating all this new information into LC. :)

October 16, 2002 09:54 pm ET (#1)
Tweak
Loyal Fan

456 posts
10-21-01

Huh its not really good answer...only the thing with AC NERF...

October 16, 2002 09:59 pm ET (#2)
Smokie
Loyal Fan

139 posts
02-26-02

doesn't matter not like they will change that shitty update

October 16, 2002 10:02 pm ET (#3)
FlyZ
Loyal Fan

791 posts
11-11-01

o.o....... how long did it take to answer all those things

October 16, 2002 10:04 pm ET (#4)
Neo
Loyal Fan

219 posts
12-05-01

geez :

This means AC for elves and Princes will, on average, block 2/3 as much damage as before. Mages will block 2/5 as much damage as before

thats so much.

need 90ac to get almost same protection as a knight with +4 normal items lol

NEO

October 16, 2002 10:05 pm ET (#5)
FlyZ
Loyal Fan

791 posts
11-11-01

Notice that some of their answers aren't specific and refers you to later announcements. Typical NC........

October 16, 2002 10:07 pm ET (#6)
Alexei
Loyal Fan

34 posts
09-11-02

Anyone notice a lot of the questions have the answer we will look into that or to that effect?
~^

October 16, 2002 10:10 pm ET (#7)
FlyZ
Loyal Fan

791 posts
11-11-01

Look at this one:

Question: New undead elmore guys - you can turn undead, you need ctrl to attack them with heal and silver/mith does hurt them, why doesn’t heal work properly? bug or feature?
The same with weak elemental, you need to press ctrl to use it, is it a bug? will it be corrected?

Answer: Weak Elemental (aka Reveal Weakness) is working as designed by holding the ctrl key down and targeting the NPC. We feel it should require additional effort in order to reveal ones weakness.

What more effort? Holding down ctrl and clicking is more effort?..... So how does 1 extra step considered more effort? I guess nc doesn't like doing stuff that's 'more effort' like answering with straight answers.

October 16, 2002 10:12 pm ET (#8)
amer
LC Admin

864 posts
07-11-01

FlyZ: I too was particularly unhappy with that answer. I don't think the user interface has any place in the difficult of the game. How are we supposed to transport ourselves into the Fantasy world of Lineage if we are thinking "did I remember to hit the Ctrl key"? This is exactly one of the reason games like UO have people speaking in Middle English and Lineage has people going "my mouse got stuck" or "I forgot to hit Ctrl"

I'm not sure why Melantus answered it that way, as I know he is into the whole RPG thing, but more difficult would be a chance of failure, not some kind of keyboard nerf. Keyboard is not part of Lineage, it's just in the way.

October 16, 2002 10:14 pm ET (#9)
FlyZ
Loyal Fan

791 posts
11-11-01

Ohh i'm just starting.....

Question: Why can't mages, regardless of stats and enchantment spells, hit the mops on Ivory Tower floor 6 and up (ghosts and Deaths, primarily) with a 6 SOM? I know it has -3 to hit, but with enchantments it should be countered. This is a major problem for mages that need to drain the mp of mops. There is no problem with swords, just SOM with mages.

Answer: Some creatures on the 6th floor of the Ivory Tower have very good AC and will be more difficult to hit. The SOM has a minus to hit which will make hitting some monsters increasingly difficult.

Mages also generally have low STR and DEX which gives them an additional penalty to hit.

So the low str and dex part is unknown to the whole lineage community? More 'quality' answers from the NC team!

October 16, 2002 10:19 pm ET (#10)
amer
LC Admin

864 posts
07-11-01

FlyZ: Some people forget that Mages have a melee penalty being a mage.

I'm personally glad to now know that, officially, -40AC on a knight is the same as -65AC on an elf/prince and -115AC on a mage. That's just great. -.- Now I just need to find a +12 AC set.

October 16, 2002 10:24 pm ET (#11)
FlyZ
Loyal Fan

791 posts
11-11-01

Question: In the help files for spell turn undead- it describes the possibility of a berserker range. What exactly is this (undead killing you in 1 hit?) and what is the % of it happening?

Answer: Sometimes when turn undead fails, it will “berserk” the target, which both gives the creature haste and makes it aggressive to the caster as if the caster had attacked it.

Never seen this happen.... the mop turns agressive but not haste......

Question: Why is it that if you wield a Berserker axe or Eva Sheild, and someone breaks a dice on you, you will be left with 1 HP and will most definately get punched to death? The help files for these items also indicate that they have the "chance" of berserker range but, having tested this it is more like 100

Answer: The current design is the dice dagger will take 2/3 of their remaining HP.

So someone has tested this bug and NC insists it does 2/3 damage? Riiiight.....

Question: How's the new hit ratio calculated for a mage using a SOM, regarding the past changes?

Answer: Currently the Staff of Mana has a hitbonus of -3 which makes it more difficult to hit the target.

The item description already says it's -3 to hit. Maybe NC's just wasting space trying to cover up their pathetic answers to most of the questions?

Question: How do you intend to keep relatively new players in the game when you constantly push the bosses etc further away from beginners reach to make sure the oldtime players don’t get it too easy?

Answer: Our goal is to bring in fresh content that appeals to all of our players ranging from beginners to veterans.

I don't see any effort to do so. Only SI and HV has come in for the newbies and low level but the problem is that they can only stay till 10. After this n00b period, they either go to TI, which is impossible for true newbies or skt which is painfully slow. (New arena would help BUT when will it come to actually make it appealing to newbies?)

Question: Are there different spawn rates between night and day cycles for different mops and/or areas? Ex. in daylight my level 46 mage can get 3% in heine within 1 hour mops galore.... at night I can get 2% and I have to travel screens to find mops sometimes... are they sleeping? I also believe that I see more Spartoi in desert at night than daytime....

Answer: Possibly. This is for players to discover. Try to get together with some of your friends and study it during your hunts.

Answer: Spawn rates can increase/decrease depending on the number of players in that area.
The game's settings allow for different spawn rates--some monsters or parties are only active during certain times, while others are extremely random.

There's 2 answers to the same question....... o.o

(I'm starting to count how many times they refer to future news and answer)

There's more to come!

October 16, 2002 10:29 pm ET (#12)
FlyZ
Loyal Fan

791 posts
11-11-01

o.o....... found 10 answers which gave absolutely no info.

October 16, 2002 10:39 pm ET (#13)
Aerrimus
LC Admin

5 posts
10-16-02

WTF Soft AC?????? They mean squishy sh_t AC!!!!!!!

October 16, 2002 10:39 pm ET (#14)
Tweak
Loyal Fan

456 posts
10-21-01

-115ac = -40ac..

mage go complain plz!!

October 16, 2002 10:39 pm ET (#15)
Taera
LC Reporter

333 posts
01-30-02

ha..I wish, amer. Too bad +12 ac sets only exist on baboage.

I actually foundthe Q/A session helpful...remember guys, Mel doesn't HAVE to do this...

October 16, 2002 10:41 pm ET (#16)
h2ombre
Loyal Fan

333 posts
02-28-02

I found it helpful.

October 16, 2002 10:44 pm ET (#17)
cruelgame
LC Reporter

290 posts
04-04-02

I didn't find it helpful. It gave me a headache reading it.

October 16, 2002 10:47 pm ET (#18)
GovernMent
Loyal Fan

137 posts
04-30-02

some of it was helpful while some of it was just avoiding the questions. and whats all this we have to get back to it stuff they took like a month to answer the questions in the first place

October 16, 2002 11:10 pm ET (#19)
Hazaanko
Loyal Fan

13 posts
06-19-02

Question: Should meditation add only 1 mp to regen rate AND need 30 mp to cast? I think that it should add more mp or need 0 mp to cast

Answer: Good suggestion, we will pass this along.

-Hahahaha. They were asleep when they put in meditation. Like they didn't realize themselves that meditation wasn't worth the mp casting it. This is the kind of attitude that disheartens me every time I try to get excited for a new update... I come to the realization that yeah, there's probably going to be a few new cool things... but at least 50% of what they put in the update is going to be entirely useless. IE: mage spells. Mages already only use about half of their spells that they have, and even most of those spells aren't even worth the mp they burn.

October 16, 2002 11:15 pm ET (#20)
Taera
LC Reporter

333 posts
01-30-02

I only really use ghaste, gheal, fire arrow and turn undead. the rest are just for showing off.

October 16, 2002 11:39 pm ET (#21)
Etikilam
Loyal Fan

381 posts
02-12-02

"I actually foundthe Q/A session helpful...remember guys, Mel doesn't HAVE to do this..." Actually he does. Its not like he does anything else...

October 16, 2002 11:52 pm ET (#22)
Ranger
Loyal Fan

144 posts
06-21-02

Str, Dex, Enchant Armor, Bless Weap, Gheal, ebolt. -_-

-115AC is nothing like -40ac. -115AC nothing would hit you(AC determines hit/miss too) so why would you care how much the AC absorbed?

October 16, 2002 11:57 pm ET (#23)
FlyZ
Loyal Fan

791 posts
11-11-01

I would rather have him not do this than having crappy answers which a 3 yr old could do (a little exaggeration.....)

October 16, 2002 11:58 pm ET (#24)
HellKat
Loyal Fan

75 posts
06-20-02

Well, it seesm with the answer to the softac questions that there really isn't much use in rlves/mages and prince(ss) to even bother with enchanted armor. It's not gonna do much good anyways so what's the sense in buying zels? Atleast now I have a numerical answer to as why my elf does just as well in Oren Wastelands with -7ac as he does with -50. Guess I'll dump my armor for a better bow...

October 17, 2002 12:45 am ET (#25)
GrieverReborn
Loyal Fan

8 posts
10-12-02

the bad part of this is that it didnt completely answer all the questions. and somebody got payed to do it. (...)

October 17, 2002 12:52 am ET (#26)
Opiate
Loyal Fan

16 posts
10-11-02

intead of making it like -40 ac for knight is like -10 ac for mage they should make it so -40 ac is -40 ac for mage and -40 ac is like -60 ac for knight or meet in the middle right now my mage has -50 ac so thats like what? -2 (sarcasm)thats just not.....realistic even the crazy people that made up dragons and goblins and all that good stuff would be calling nc crazy retards --;;;

October 17, 2002 12:53 am ET (#27)
Substance
Loyal Fan

186 posts
09-25-02

i think some of the answers are BS..read the following
Question: Will there be any lvl 50 bonus for mage?

Answer: We don’t have any information on this right now. If some new information gets released, we will send it out via our news section.



Question: Why does Darkness spell last only a few seconds if it needs magic gems to cast? (also I heard that it can be healed with red pots)

Answer: There are some player’s concerns with this that we are investigating. No plans on changing it currently.



Question: Should meditation add only 1 mp to regen rate AND need 30 mp to cast? I think that it should add more mp or need 0 mp to cast

Answer: Good suggestion, we will pass this along.

ehh...."good answers.."..-.-;

October 17, 2002 01:39 am ET (#28)
-Orim-
Loyal Fan

99 posts
09-15-02

I don't like their answer... There was 2 same question(about the respawn rate by time of day) and Mel answered them differently..
one, he told us it depends on the mop and the amount of ppl in the area,
the other he told us to find it out for ourselves....

Amer we need to send a petition(is it? that thing with all the names of people on it)
suggesting a proper response for the vet questions and a few nerfs to go away(such as SOM penalty to hit, old quests being removed, lowest ever drop rates, etc..)

btw.. why are people saying meditation only heals 1 more mp..
It heals 5 more 4 me.. i use wis 18 mage it heals 8 at a time or 9 when using wis ammy

October 17, 2002 01:40 am ET (#29)
DIVERSAL
Loyal Fan

138 posts
10-06-02

i didnt learn anything from this...... maybe if we all wish for christmas that nc puts in an update for mages that will actually balance the clacecs o_O; (in your dreams --;) is a mage with 12str/18con/18wis/12int a str mage? ?_?

October 17, 2002 01:46 am ET (#30)
shoyo
Loyal Fan

86 posts
04-25-02

this is sad.... nci... what are they trying to do to mage now? wipe them out of the game?

October 17, 2002 01:47 am ET (#31)
GovernMent
Loyal Fan

137 posts
04-30-02

sorry to tell u orim but these drops rate arnt the lowest back in beta they were worse

October 17, 2002 01:56 am ET (#32)
Substance
Loyal Fan

186 posts
09-25-02

LOL
existance of mages!!!!!!!!!!!!

October 17, 2002 01:57 am ET (#33)
Substance
Loyal Fan

186 posts
09-25-02

well...only the old one last..:/

October 17, 2002 01:59 am ET (#34)
icefire
Loyal Fan

4 posts
10-11-02

Well the only character I enjoy playing is mage. I ended my account today. Not worth the time. My lvl 30 mage could kick my lvl 49 mages butt if you could take the abilities he at lvl 30 had then. You write NC and crap for a responce
No point in lvling ac and weapons junk

October 17, 2002 02:22 am ET (#35)
thebaddog
Loyal Fan

24 posts
06-02-02

I love playing knights mostly, princes can be ALOT of fun just to run a pledge or seige,lvling sucks, elf seiging kicks ass, lvling sucks, mage was so pathetic at lvl 8 I dumped it. Knight is really (for me) the only fun class to lvl and seige with. I can hack away making a fair ammount of money and see that xp bar move ^_^; Personaly I dont like mages, their only useful to str and dex me lol. Cancel is their only effective spell but its just annoying. elves are about = to knights now, I think if they killed of the mage and made 2 kinds of elves, dex elves and int elves, int elves are like mages except they arent quite as sucky. :-D

October 17, 2002 02:42 am ET (#36)
Macrossf1
Loyal Fan

49 posts
04-20-02

Eh.
I'm so addicted to playing mage that even if NC made them have only 1 hp and no armor I would still play mage.

I mean its not like there would be that big of a difference. As for the other stuff it makes me think that they should mutiny and begin developing Lineage independent from Korea.

October 17, 2002 03:00 am ET (#37)
-Orim-
Loyal Fan

99 posts
09-15-02

#31 ok.. thats relieving.. but i still think its way too low -.-;
anyway.. whos up for the flood-nc-support-forum-with-complaint-mails thing?

October 17, 2002 03:16 am ET (#38)
GovernMent
Loyal Fan

137 posts
04-30-02

why not just play a diff class?

October 17, 2002 03:26 am ET (#39)
Ramza
Loyal Fan

722 posts
01-11-02

hm knda avoided some of the questions

October 17, 2002 03:27 am ET (#40)
redpig
Loyal Fan

283 posts
10-15-02

[url]http://linhk.freeservers.com/calculation.htm[/url]
kinda old,but somewhat more correct with the str affecting melle,dex affecting bow thing

has ne1 notice that the things that has actually been answered had a different answer before???

I'm highlighting on the str=30 part,was it my memory failing on me already or did NC said something different before?????

October 17, 2002 03:27 am ET (#41)
redpig
Loyal Fan

283 posts
10-15-02

bah~
dunno how to link- -;;;;
http://linhk.freeservers.com/calculation.htm
btw~it's chinese

October 17, 2002 03:36 am ET (#42)
-Orim-
Loyal Fan

99 posts
09-15-02

i thought base stat had no effect over 35.. someone go check over on poseidon't lv 67 article.. it was on there

October 17, 2002 05:10 am ET (#43)
LiX
Loyal Fan

6 posts
10-11-02

It took HOW LONG to answer these pathetic questions? And to come up with these pathetic answers... BABOAGE!!!!!!!

October 17, 2002 05:34 am ET (#44)
Etikilam
Loyal Fan

381 posts
02-12-02

Nc needs a new spin doctor, mel just aint cuttin it anymore =/
Hey GovernMent, what you mean drops sucked in beta? Depends what you hunted. Sure Daiyens were rare and costed a ton, but you could walk in dv and if you played it right, could walk out with more potions then you went in with. I loved beta, sure I didnt get a scroll every other hour like I can now, but I was content when I mad 1-2k a hunt. Prices are so fucking ridiculous nowadays...

October 17, 2002 06:20 am ET (#45)
QuickShadow_
Loyal Fan

173 posts
02-05-02

=========================================
Here is the current formula:
Knight : 0 ~ (10 - AC) / 2 (No changes)
Elves and Prince : 0 ~ (10 - AC) / 3
Mages : 0 ~ (10 - AC) / 5

This means AC for elves and Princes will, on average, block 2/3 as much damage as before. Mages will block 2/5 as much damage as before.
=========================================

This is SO sad for us mages... besides being so unfair...

AC 40 knight blocks 25 damage... mage blocks 10.

It is sad for me (as a mage, lvl 47). I have base AC 42. I am wasting 2 AC and will only see a slight benefit at AC 45. From AC 40 to 44 I block 10 points. At AC 45 I block 11 (which will not be expensive to get), but to block more damage I have to go all the way up to 50!!! (which will be VERY expensive to get). A knight on the other hand should feel AC benefit every 2 points, which is more easier to get...

Anyway, this keeps proving me NC does not like mages, and keeps discouraging me from playing and investing time in my only character.

Now going to read the whole answer....

October 17, 2002 06:48 am ET (#46)
redpig
Loyal Fan

283 posts
10-15-02

o~
dun forget ER,it's -1 to hit too(for bows and melee as I read from other sites~o.o;)
mage at lvl 47 with 7dex has 3er without dex spell/ammy(1er per 10lvls)
knight has 13er at lvl47~o.o;;;;

neways~I lvled a str mage to 48 with only 40ac and a +6som in about 2weeks of hunting time(from newbie state)
so it's not that bad^^;;;

u been using it for so long,now u know how it works,y should u b suprised now?

October 17, 2002 06:50 am ET (#47)
BlueVision
Loyal Fan

12 posts
09-16-02

Hmmm... the damage difference for mages compared to knights is sooooo HUGE! So we habe really a bullish trashed mage class. Just some facts to summarize...

- If you add the hit point difference between Mages and Knights too, you end up that a mage is 5 times weaker than a knight.

- Forget the attack spells of mages... they are useless and whimp "touches" for high level players / mops. => Ever joined a Bapho, Beleth, DK, Phoenix, Antqueen, Icequeen - hunt with a mage? I did it several times... I was the jester in that hunts. o.O

- forget defensive spells of mages, they are ALL - no exception - simply junk. My ac spells grant me if I am lucky 1 point less damage (do the math!!!). o.O
=> waste of mana, don't cast them. To make them (as a MINIMUM - do the math!!!) usefull, they have to raise it to 5, 10 or 15.

- Pay 450k for a +5 item and raise your ac for 1 point? => forget it... you have to raise your ac 5 points to notice a difference. So ac between i.e. 41 and 44 is useless. Now i also understand, why knights say that there is a big difference in AC at certain values.


Is it just me, or did NCI really slap in the face of every mage player out there??? O.O

Cheers,
BlueVision

October 17, 2002 07:40 am ET (#48)
QuickShadow_
Loyal Fan

173 posts
02-05-02

Probably they will keep us slapping us until most mages convert to knights or elfs, or hardcore mages like me just quit. Elf's just so great with HP -> MP spell. Mages would benefit MUCH with that and would be able to fight with magic, not the whole melee -> get mp -> cast a few -> repeat cycle. Of course, this will never happen.

As for me, I will stop getting AC at -45. Why continue? How many mill's to get a mage AC up to 50? That money could go into COI, 50HP belt (already got 30HP) or a better weapon.

October 17, 2002 09:45 am ET (#49)
Neo
Loyal Fan

219 posts
12-05-01

best mage might be high wis/int elf now.

Neo

October 17, 2002 10:15 am ET (#50)
BlueVision
Loyal Fan

12 posts
09-16-02

Best mages are Elfs since Episode 11.

No news there, Neo.

October 17, 2002 11:03 am ET (#51)
TheStoned0ne
Loyal Fan

35 posts
03-31-02

wel u still notice a difference in monsters missin u more so for that it would help
ah wel the thing is i use ac also on knight/elf so on them they kinda workin stil :)

October 17, 2002 11:25 am ET (#52)
FlyZ
Loyal Fan

791 posts
11-11-01

#35 "I love playing knights mostly, princes can be ALOT of fun just to run a pledge or seige,lvling sucks, elf seiging kicks ass, lvling sucks, mage was so pathetic at lvl 8 I dumped it. Knight is really (for me) the only fun class to lvl and seige with. I can hack away making a fair ammount of money and see that xp bar move ^_^; Personaly I dont like mages, their only useful to str and dex me lol. Cancel is their only effective spell but its just annoying. elves are about = to knights now, I think if they killed of the mage and made 2 kinds of elves, dex elves and int elves, int elves are like mages except they arent quite as sucky. :-D "

How can you compare those classes with all the nerfs to the knight, which got all the benefits? They are killing the mage and replacing them with elves. Just look the som nerf and elves receiving b2s. There are 2 types of mages, pure magic or pure melee that's viable (or the really rich cha mage...). I just see you can't even handle leveling a mage and taking it the easy way as you stated (your mage is leveled to 8).

October 17, 2002 12:00 pm ET (#53)
Taera
LC Reporter

333 posts
01-30-02

I must admit that its been HORRIBLE exp lately...its very easy to die on a mage, especially ay 26% >_< but I'm stubborn, and I'm not going to give up. NC gave their love to knights, then elves, soon princes(prince spells)...our turn has gotta be coming up!

As soon as lvl 10 spells come out, mages r0x0rZ you!

btw- I dueled a lvl 40+ FCA elf the other day...on my mage. Ok, so I might of had a few levels advantage, but she was an elf. I used oranges, she used clears, I was hasted, she was hasted/wafered....both enchanted, she ended up pumping clears (I used 20 oranges), casting natures touch and accidently getting me, then accusing me of cheating by getting help. No other elves but FCA elves were around. She was the only water elf around (yes we detected). Umm? Mages rule?

October 17, 2002 01:00 pm ET (#54)
Fangar
LC Reporter

125 posts
06-05-02

I must say that the potential damage avoidance formulas for non-knight classes are a bit disheartening, but to those people who now are under the impression that they shouldn't even bother with AC buffs (Eskin, ghost armor, etc) remember that AC's use first and foremost if hit avoidance so there is a difference between -40 and -47. And if I am reading the forumla correctly I doubt that your damage avoidance potential goes in cliffs (-40 for mages up to 10 points, -44 up to 11). I would be very surprised if there weren't fractions that get factored into the calculations so every little bit helps.

Remember than knight isn't avoiding 25 points each and every time, he just has the potential to avoid it.

Yeah it sucks, but it isn't nearly as fatalistic as everyone is making it out to be.

October 17, 2002 02:39 pm ET (#55)
Yammie
Loyal Fan

213 posts
11-14-01

i just wrote a lot of stuff but i got an error when i submit it and lost it all -.-
not writing it again...

October 17, 2002 05:38 pm ET (#56)
Etikilam
Loyal Fan

381 posts
02-12-02

Even with all spells mages would still suck. The mage class is dead, not even meteor or immune to harm can save them now (you would still take more damage then before the soft ac nerf)

October 17, 2002 06:27 pm ET (#57)
FlyZ
Loyal Fan

791 posts
11-11-01

"I must admit that its been HORRIBLE exp lately...its very easy to die on a mage, especially ay 26% >_< but I'm stubborn, and I'm not going to give up. NC gave their love to knights, then elves, soon princes(prince spells)...our turn has gotta be coming up!"

Remember that NC said Oren (ep 11) was for mages? (I'll dig it up for sure) Yes indeed ep 11 was for mages but it was NERFing the mages heavily. New spells and int bonuses does NOT offset the ac penalty and som.

October 17, 2002 06:34 pm ET (#58)
Linny
Loyal Fan

166 posts
05-01-02

now i only play on test but i still have on dep my lvl 46 pre-heine 20str/18con base mage and i really loved to play with her but nc now use their new formula for ac absortion and i(m not in the mood to keep on it

October 17, 2002 07:23 pm ET (#59)
FuTyOu
Loyal Fan

73 posts
07-01-02

Did you see the 2 different answers to the same question?
#1
Question Are there different spawn rates between night and day cycles for different mops and/or areas? Ex. in daylight my level 46 mage can get 3% in heine within 1 hour mops galore.... at night I can get 2% and I have to travel screens to find mops sometimes... are they sleeping? I also believe that I see more Spartoi in desert at night than daytime....

Answer: Spawn rates can increase/decrease depending on the number of players in that area.
The game's settings allow for different spawn rates--some monsters or parties are only active during certain times, while others are extremely random.

#2
Question: Are there different spawn rates between night and day cycles for different mops and/or areas? Ex. in daylight my level 46 mage can get 3% in heine within 1 hour mops galore.... at night I can get 2% and I have to travel screens to find mops sometimes... are they sleeping? I also believe that I see more Spartoi in desert at night than daytime....

Answer: Possibly. This is for players to discover. Try to get together with some of your friends and study it during your hunts.

Is Mel answering this himself or is he getting help.. cuz the second answer is trying to scapegoat while the first one is okay..

October 17, 2002 08:09 pm ET (#60)
-Orim-
Loyal Fan

99 posts
09-15-02

futyou.. i said that way up there.. probably everyone noticed it

anyway.. mage iwth ac -44 IS better than -40.. it helps to dodge more hits
although when hit, they have the same absorbtion...
disintegrate better be god-like spell(dmg 400+) for mages to recover when their spells come out.. no one plays mage in test server now

October 17, 2002 11:01 pm ET (#61)
redpig
Loyal Fan

283 posts
10-15-02

o boo hoo
I been playing mage for so long,and complaining about it
and now I know y I complained,and I will have to complain even more

October 18, 2002 12:42 am ET (#62)
Warizon
Loyal Fan

22 posts
05-09-02

I can't believe it. I can't believe that even though I quit this game months ago that I can still come back to this forum and find the same people complaining about the same stuff.

I have nothing against anyone here, but really folks:

How long are you all going to take the utter crap the creators (or perhaps I should say *destroyers*) of Lineage are spewing with these supposed "updates", "enhancements" and "improvements"?

Just as in any relationship one needs to respect oneself enough to end the relationship in order to save whatever shreds of dignity might still be left after having been forced to suck up so much perversely conceived, negative karma packed, nil-gaming-valued, insert-something-else-here-which-at-the-moment-defies-words, stuff.

Whew!

Their slogan could be:

"NC - keeping-their-boot-on-the-collective-neck-of-the-hopelessly-addicted-game-loving-masses-while-forcing-them-to-wallow-in-chronic-virtual-mediocrity....Lineage 2, anyone?"

October 19, 2002 02:58 am ET (#63)
redpig
Loyal Fan

283 posts
10-15-02

hmm.........ne1 feel fooled by the Q&A again?
it's originally 5ac for -1 to hit(ac/5).........not ac/2........
think about it.....
if u have a knight with -50ac,then the total ac is 60
60/2= 30
knights with -50ac can evade maximum of 30hits????????????

then why my lvl40 elf(+8to hit for the lvl) with a +0mb can whack a lvl48 with 40ac???????btw,it was just for fun and test,only did 4each hit....lol

if using ac/5 and that will give u a -10to hit,mb has +10to hit,so that cancels out
at lvl48,he has 15er,elf at lvl40 has 13er = knight has 2er avantage
but subtract that from the to +8to hit bonus,my elf still have +5to hit
and that's what happened,I can whack him,but can't do more than 1~6per hit

it's impossible to b ac/2- -;;;;;;;
if that's true, a +9tsu(1~26to hit)can only only do 1 per hit on -40ac(25to hit)???????????

I hope some1 can read this n think about it..................maybe I'm wrong.....but I'm just putting the informations I got tother~correct my calculations if they r wrong,but if they r right,then that would mean NC's Q&A is BULLSHIT

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